The Tech Report has posted an article that comparing the sound performance of various audio cards in Counter-Strike: Source. Here's a small preview:
Unlike the DOOM 3 engine, which currently processes positional audio on the CPU, the Source engine appears to take advantage of hardware 3D audio acceleration. In theory, leveraging sound card resources to crunch positional audio calculations should free up CPU resources and improve overall performance, but is there really much of a performance difference between audio implementations? We've rounded up nine different sound cards to find out.While the test only consists of a single benchmark, it just proves that Creative Labs has basically no competition on the sound side of hardware. And that's probably not a good thing.
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