Sogamed has conducted an elaborate interview with Yahn Bernier, Valve Software's network and demo coder. Questions relating to moviemaking, demos, and even Half-Life 2 have been dicussed.
Is the ability to record demos an important aspect of the game to Valve? Or is it just a feature that you are glad to have, but not excactly a priority to update and maintain?Whether you are a moviemaker, HL2 fan, or just plain bored, give this interview a thorough read.
I think this is more important now than it was for HL. We do see things like HLTV and ongoing moviemaking work as important areas for us to invest in. Inside the company we've used it most for recording trade show demos, but again, I think that'll change with HL2 where we've got a much richer toolset for doing in-engine moviemaking.
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