CS:S Changes Summary

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  • TheFoo

    #31
    Wow. Here I was hoping they would stay more true to CS. But it seems this is a whole new game. And from the sound of it, they are trying to go in a BF1942, CoD etc direction. The joy of counterstrike was that it WASNT an attempt to simulate reality. And it wasnt a completely false scifi type game like Unreal, Doom etc.

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    • 3a5tw00D

      #32
      yes, you will still be able to play CS:S

      no, it is not too late



      hooray beer

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      • Anduin

        #33
        Boosting really doesn't work anymore, because if you are using the wall to not slide, you can't jump.

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        • soaringxh3n

          #34
          cs s might llook good but then some changes are... uhmm not good

          so if someone throw a flash at u, u turn around and still get blind..cant get on someones head?? -___-

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          • Nephew

            #35
            They are working on the no boosting.



            Subject: RE: No boosting is a problem.

            Date: Thu, 12 Aug 2004 14:44:08 -0700

            From: "Jess Cliffe" <cliffe@valvesoftware.com> Add to Address Book

            To: "Joe Bialek" <cs_joe_cs@yahoo.com>





            Ya we're working on that.



            -----Original Message-----

            From: Joe Bialek [mailto:cs_joe_cs@yahoo.com]

            Sent: Thursday, August 12, 2004 2:41 PM

            To: Jess Cliffe

            Subject: No boosting is a problem.



            Hey, I was actually thinking about your auto avoidance system with the

            players not being able to hit each other last night, and then I read on

            csnation today that you cannot boost. That basically destroys a ton of

            strategies for competitive play, I personally think, and I know there

            are going to be tons of others, who want boosting back, because without

            the ammount of strategies for league play is cut down a ton.



            Anyways I just sent this because maybe you guys didn't think of that,

            but yeah that ruins league play if you can't boost.

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            • HankPym

              #36
              » No boosting. When you jump on someones head you slide off. If you stay next to a wall you can get on someone's head but neither of you can jump.
              This one's going to upset a lot of people, but it doesn't bother me too much. I never boosted much in the first place. Who knows, maybe that will be changed.
              » You can pick up grenades from people that have died, but you can't drop 'nades.
              That was expected, and a very neat feature in CZ.
              » When I tried to bind stopsound it said it was a cheat and that I couldn't use it in multiplayer.
              Huzzah!
              » Grenades aren't HE Grenades anymore, they are Frag Grenades. If a 'nade blows up near you, you will go deaf and a ringing sound goes on. You also stop in your tracks and can't move anymore, for about 1-2 secs. Granades also push stuff away like barrels, guns, bodies.
              Sounds very neat, but I'm a little unsure about the "stop in your tracks" bit. We'll have to see how it affects gameplay.
              » Smoke grenades look amazing now. The smoke fills up a lot more area, looks very real, and changes color depending on what light is hitting it. If you throw a smoke outside it looks gray you can see through it in some spots, but if you throw it in the tunnels it looks black/gray.
              Um, good.
              » Flashes are also different. You can't duck flashes anymore; if a flash lands behind you, you still get flashed. The flash effect is crazy. The 1st thing that happens is your screen turns completely white. Then you start to see a snapshot of the last thing you saw puts it over the place your looking at now and a fog drag effect takes place.
              Fine by me. For those that have asked, the reason the flashbang would still affect you if it detonated behind you is that actual flashbangs don't rely on a burst of light. As I understand it, they use mainly sound to disorient.
              » ex_interp is not a command anymore.
              Okay.
              » The recoil seemed a little different for all guns.
              I don't know, I have my doubts. People say that about every release. Some weapons have probably been tweaked though.
              » If you get shot it seemed like your accuracy goes to zero.
              Makes sense, but I'd like them to define "zero."

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              • KGarcia

                #37
                nobody has mentioned anything about "grenade boosting". Everyone is exploiting de_dust by boosting themselves quake 3 style with grenades rofl. They boost up with the grenade then sky walk all around on top of walls your not supposed to be going onto... they can also see down through the walls.



                I run a lan center and I've seen this being done both yesterday and today. This should be the first thing they fix in an update to the beta :)

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                • azz0r

                  #38
                  Confusedhobo wrote..

                  No boosting and getting blinded when you dont see the flash are not changes for the better. They're unnecessary and unasked for. The day CS has perfect realism (or damn well near it) is the day it becomes obsolete (edit: for me anyways).
                  GOOD BYE *cheers*

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                  • daniel88c

                    #39
                    that frag grenade that stops you must be a new weird grenade. at least push you back...

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                    • Raziel-Jcd

                      #40
                      I have made a little update to the list. Go check it out :)

                      Comment

                      • |azure|

                        #41
                        I hate everything in that list. Except for the interp. I am nowhere near as excited now...



                        They trying to turn this into R6?

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                        • entRo

                          #42
                          KGarcia wrote..

                          nobody has mentioned anything about "grenade boosting". Everyone is exploiting de_dust by boosting themselves quake 3 style with grenades rofl. They boost up with the grenade then sky walk all around on top of walls your not supposed to be going onto... they can also see down through the walls.



                          I run a lan center and I've seen this being done both yesterday and today. This should be the first thing they fix in an update to the beta :)
                          I'm confused, can you go into detail about this some more? I thought the grenade stopped you in your tracks, not blew you into the air, so how can they be boosting themselves with the grenades? I know in Q3 you could rocket jump by firing a rocket at your feet and jumping, which would launch you higher into the air.



                          Does the grenade-push only apply when you're off the ground?

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                          • HankPym

                            #43
                            KGarcia wrote..

                            Everyone is exploiting de_dust by boosting themselves quake 3 style with grenades rofl. They boost up with the grenade then sky walk all around on top of walls your not supposed to be going onto... they can also see down through the walls.

                            beta :)
                            That sounds like something that will definitely be addressed. I hope.

                            Comment

                            • Raziel-Jcd

                              #44
                              Im going to check if thats possible tmr.

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                              • KGarcia

                                #45
                                "» You can jump into the sky brush using a grenade"



                                yup, they're fixing it tomorrow :)

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