MikeJ wrote..well, i bet i could find bad screenshot of HL2 in action too!..but wait.. it's NOT out yet.
Doom3's graphics are way better
http://www.mcsheepy.com/~stig/d3/shot00012.jpg
David Johnston wrote..blah blah blah.
Time for a sycophantic view.
I don't think it's really fair to announce that just because Doom 3 has some very unique and customised graphics capabilities, the Half-Life 2 engine is hence outdated. When id/Carmack designed their engine to look as good as it does, they also added some limitations - I doubt, for example, that the D3 engine can handle large open spaces and rolling terrain quite as well as Source, because that's what Source was designed with in mind. D3 was designed primarily to perform best on indoor/artificial environments. But because Source has to handle such a large variety of environments, it also has to restrict quite how much graphics processing it does. To do real-time lighting like D3 in the screenshots of HL2 I've seen would be a killer for most systems, as would having such amazing detail on the world and its characters. So really, D3 is quite heavy-handed in looking and acting realistic, whereas Source goes for more subtle approaches, like the expression technology - which after a while you'll stop noticing, but would notice if it were then to disappear.
D3's gameplay is designed around the dark atmosphere and the lack of visual data it feeds you. HL2's gameplay is almost the opposite - your exposure should make you feel uncomfortable.
Remember the games are selling themselves on different levels. They're both FPS's, so they are really competitors, but that's where it stops. D3 is designed and marketed as an action game to entertain and scare you - it's driven by getting you scared and tense. HL2 (I believe) is designed and marketed more as an action/story/adventure. Sure it'll have tense exciting moments, hopefully for most of the game, but it's a different approach and a different style.
Comparing D3 and HL2 are like comparing 'Spooks'/'MI-5' to '24'. Same subject area, but very different programs with some common features.
It's all been said before, but it's worth saying again :) HL2 is certainly not dead yet.
Wait until both games are out and lets see what sort of mods are around 6 months later...
Bigun wrote..blah blah blah.
just got a few things to say here, hopefully some of the more intelligent members of the board can back me up.
doom 3 is a good looking game, its gone all the way with the lighting which has left less power in the video cards for all the other stuff in the renderer. case in point being the low poly-ish models - bump and normal mapping cant totallytake away the feel of 'this model looks nice, but it looks a bit angular'.
the scope of hl2's graphics are much more grand. regardless of real-time on the fly lighting calculations (as opposed to hl2's mix of lightmaps and dynamic shadowing), hl2's open vistas and inner-city scenes and artwork blows me away a lot more than endless dark metal corridors, lifts and tunnels. in hl2 there is the variety of wide open spaces, coupled with the lovely inner-city and indoors scenes. shipyards, warehouses, apartment blocks, dried up oceans, abandoned ships and the omnipresent combine machine/tower impress me a whole lot more than the claustraphobic doom setting.
dont get me wrong, im sure the doom3 engine is excellent, and ill bet raven do some wicked stuff with it for quake4, but in terms of visuals as a whole, leaving aside the whole 'doom3 real time light0rings lolz!11' thing, hl2 gets my vote. its not just the engine, its what the artists and animators do with it that makes the visuals special.
case in point: Quake 3 vs CoD. Same engine, but I know which one impressed me more visually.
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