Valve's Gabe Newell stopped by the Half-Life 2 Fallout forums the other day delivering detailed information on the netcode for CS: Source. His post addresses some of the concerns people have had about the impact the new physics would have on player lag.
I measured the bandwidth demands for GoldSrc & Source with 16 bots on de_dust. This should be realistic since bots generate the same network traffic as human players do. I used a network monitor to get the exact traffic data for a process. Unfortunatly the tool doesn't include the UDP header size, so I had to add 0.55 kB/sec to all results. The resulting bandwidth per client is:
GoldSrc : 2.72 kB/sec
Source : 2.85 kB/sec
This is pretty good since we added quite a few physics entities in de_dust. I made an extra testrun where I disabled physics in Source and got 2.48 kB/sec.
. Well from the looks of the post/s it looks like its going to benefit us 56kers.....but I might not be 1 in a week, would be soo cool to get 512k DSL.
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