RocketSauce wrote..Election? What election?
I can't believe I just read 5 straight pages of debate about the stopsound command. I think this argument has been effectively run into the ground. I hope you guys are paying this much attention to the election.
cs: source impressions
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Edited by [user="104966"] @ [time="1090736113"]
*orgasm
idiots. i started beta 7, i dont evne BOTHER with stopsound. without familiar ambient noises, it just doesnt feel like cs. if italy didnt have that radio that id blast every start of the round, it wouldnt be italy. from a tactical perspective, ambient noises dont really matter if you're paying attention anyway. skilled people should know how to listen without stopping ambient noises.Comment
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Okay, I am neither for nor against stopsound, but it seems to me that none of you have considered what it would mean to CS:Source. Have any of you considered that it would make the deafening/high pitch ringing effect of the flash bang. You would be flashed and immediately hit your stopsound to stop the high pitch whine. That kind of defeats the purpose of one of the new cool features on the horizon.
I am also surprised that nobody has asked, do the chickens in Italy get AI??? You know you all want it to happen.
I also want to say that I wouldn't mind them bringing back some of the old old maps. I kind of have a hankering to play docks :)Comment
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tbh, stopsound really is needed for cs1.6
i have tab binded to "+showscores;stopsound;room_type 0;timeleft" and i couldnt live without it now, but.....
hopefully, if what i have heard is true, it wont be needed for cs:s because the ambient sounds are totally different, ive also heard that to use stopsound in cs:s currently needs sv_cheats 1 on the server.Comment
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