I don't know if it's my tactics or something, but I've got no problems with the sounds on aztec. If you keep yourself behind cover or in a place where you can have the upper hand 99% of the time, background sound doesn't really matter (still matters yes, but your not as much if you just wait for footsteps). Ya know?
cs: source impressions
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Thortok2000 wrote..
althought i am a stopsound fan, i completely agree..
On the whole stopsound debate, let me simplify it by saying this.
Stopsound > de_aztec.
There's very few people who can hear the sound of someone running in the water OVER the sound of the rain. Stopsound removes the 'sound of rain' for the entire round, making it very, very easy to instantly know when someone's running in the water. Or entering or leaving it. Also, the thunder trigger on the map for the bridge or stairs 'blends in' (somewhat) with the ambient noise, again making it harder to hear, or at least notice. With stopsound, it's complete silence, then the sound of thunder, then complete silence. Without, it's the sound of a storm with occasional thunder.
I think it's one of the most illogical things ever said that if you "don't like stopsound, don't use it". That's not the arguement. What we don't like is our opponents using stopsound. Why this 'suggestion' is being toted around is beyond me.
Actually, I personally use stopsound for the advantage it brings, even though I'd be happier with it gone. I've even got it bound to the same key as my autobuy. This is for the simple reason that if my enemy uses it, I have to use it to be on equal status.
As far as I'm concerned, there should be a server-side variable for ambient noise, default on, and leave it at that. Mods can be made to vote_ambient or whatever.
But the simple fact of the matter is that as a skill-affecting part of the game, it should be equal for all players on that server.
Quoted for truth.Comment
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In CS:Source, can we please have an updated rat map? None of the new-ish ones, but i think an updated CS:S version of de_rats or de_rats2001 would be really cool and i really don't understand why no-one has tried to update these classic maps!!
Please! Someone do something!!Comment
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I use "stopsound;room_type 0" simply because Ive heard the dogs bark a hundred times, Ive heard the TV rattle on a million times and I simply dont want to listen to it anymore.
Likes its been said, for the first time Ill probably listen to the ambience a few times, every other time Ill stopsound it (room type 0 removes echo btw).Comment
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cliffe mentions that now new maps will be more like real locations and not arenas
hes a fucking liar, most maps based in real locations like oilrig or thunder are getting fewer and fewer in number in favour of arenas with a visual theme; like dust or aztec and now iceworld ffs
FUCKING ICEWORLD, cs was meant to be rainbow6 with no planning not quakeComment
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AceR wrote..
Damn, I just bought a 9600xt... and I saw on the box hl2 preferred graphics... sh1t...
Update the videocard to atleaste a 9800 Pro.
So I lost my money???
If the answer is yes: It sux!!!
I have now this crappy config:
Intel P4 2.0
512MB DDR400
9600xt 128MB
Will it be at least playable with average to good fps?Comment
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Venom666 wrote..
You worry too much, you can always use low detail settings
Damn, I just bought a 9600xt... and I saw on the box hl2 preferred graphics... sh1t...
So I lost my money???
If the answer is yes: It sux!!!
I have now this crappy config:
Intel P4 2.0
512MB DDR400
9600xt 128MB
Will it be at least playable with average to good fps?Comment
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Peqkx wrote..
Right, I'm gonna e-mail rizzuh right now and demand that any more screenshots for the site should show HUD, crosshair, wireframes, the HOM effect, list debug output, the console, display any file I/O writes, use software rendering and no textures, utilise bad phong shading and be taken at a resolution no greater than 320x200.
I'll tell you why there's no crosshair....CAUSE THERE IS NO HUD. Why?
BECAUSE ITS A SHOW PIC NOT SOME SCRUB SCREENSHOT TAKEN BY YOU. thx
Only that way can we live in harmony.Comment

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