cs: source impressions

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  • n8bowa

    #121
    Tracid wrote..

    I'm all for stopsound and such but with this new and better engine maybe I wouldn't mind the higher quality ambient sounds to go with the game and take out the stopsound all together. Why you ask? Because I think its a cheat using stopsound command, you're basically cutting out anything but the noise produced by your enemy.



    Not sure if they are really wanting to aim for realism with this physics and engine, but in real life I don't think terrorists or counter-terrorist guys has a choice of stopping the crickets, monkey sounds, rain sounds so they can have a better chance at killing their adversary. Either way, have stopsound as a server-wide option or remove it completely. Just my 2-cents.
    I would've said the same if I wasn't so lazy . But yeah, exactly.

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    • TonicBH

      #122
      azz0r wrote..

      Ive said it before and Ill say it again.



      How can they port CZ to CS:S?



      Why would you remake remade stuff from cs?



      Unless they mean the deleted scenes, and Id rather they didnt bother.
      Yeah, it'd be pointless to port EVERYTHING that's been made on the HL engine to Source! What's next, "Deathmatch Classic: Source"? "Ricochet: Source"? "Gunman Chronicles: Source"? "Todesangst: Source"? See what I'm getting at, here?



      It kinda gets ridiculous. I hope it's deleted scenes, that would majorly factor well with ragdoll effects (Even though it does well with it's own faux physics). regular CZ would split the fanbase for CS even more than it already is! We'd have groups for 1.3, 1.5, 1.6, CZ, CS:S and CZ:S! That's SIX groups when it personally should really be only one. It's utterly insane.

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      • rizzuh

        #123
        le gritche wrote..

        They definitely have a history of doing so, but CZ bug fixes and improvements not being ported to CS1.6 (hostages AI hasn't been I think) as long as the BETA CS:S only available to fresh customers of valve is changing this history.
        With CS:S and CZ changes, Valve is supporting CS: Condition Zero. That falls within the guidelines of supporting a product, since CS:CZ is a product.

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        • Ryda

          #124
          some people think its a cheat using stopsound, so how about making it available only with sv_cheats 1

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          • Schmich

            #125
            i know loads of people who will get fed-up with de_dust =P



            rizzuh, how come there isnt a crosshair on the pics?

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            • HankPym

              #126
              azz0r wrote..

              Ive said it before and Ill say it again.



              How can they port CZ to CS:S?
              I've answered you before and I'll answer you again.



              I think the main, and maybe only, difference between CS: S and CZ: S would be the fact that CZ has the single-player tour of duty missions.



              Everything else: graphics, weapons, dropped grenades, hostage AI, maybe even bots, I would hope to see included with regular CS: S just to keep things consistent and re-integrate the community.



              I'm happy with my CZ purchase to date, and wouldn't mind if all of its features were ported over to regular CS: S. After all, the purpose of CZ was to give a single-player experience, and so that's probably all that will be unique about it.

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              • David Johnston

                #127
                Schmich wrote..

                rizzuh, how come there isnt a crosshair on the pics?
                Screenshots with crosshairs are ugly.

                TonicBH wrote..

                Yeah, it'd be pointless to port EVERYTHING that's been made on the HL engine to Source! What's next, "Deathmatch Classic: Source"? "Ricochet: Source"? "Gunman Chronicles: Source"? "Todesangst: Source"? See what I'm getting at, here?
                I'm kind of tempted to port my missions ETC and ETC2 across, just for kicks. Not sure how easy/tricky it would be though... although apparently porting old mods is quite easy (which is why Valve are porting so much).

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                • normal_criminal

                  #128
                  Damn good lookin' screenshots. Graphics are excellent too. Can't wait for the BETA to come out. I guess this stops those whiners complaining about wasting their money on Condition Zero. :)



                  Don't mean to sound bitchy, but I really wanna see right-handed models fixed so shells eject to the right and the place where the shells eject are on the right side of the gun. (Man that sounded bitchy... :|)

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                  • sardiax

                    #129
                    Ryda wrote..

                    some people think its a cheat using stopsound, so how about making it available only with sv_cheats 1
                    i'd call it a cheat because it gives you an advantage over other players you aren't meant to have. but i will say, some maps have really f~ing annoying ambient sounds.

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                    • azz0r

                      #130
                      HankPym wrote..

                      I've answered you before and I'll answer you again.



                      I think the main, and maybe only, difference between CS: S and CZ: S would be the fact that CZ has the single-player tour of duty missions.



                      Everything else: graphics, weapons, dropped grenades, hostage AI, maybe even bots, I would hope to see included with regular CS: S just to keep things consistent and re-integrate the community.



                      I'm happy with my CZ purchase to date, and wouldn't mind if all of its features were ported over to regular CS: S. After all, the purpose of CZ was to give a single-player experience, and so that's probably all that will be unique about it.
                      Surely CS:S will have CZ decent features by default.



                      CZ is a mess really, theres to many diffrent communities being made.

                      Comment

                      • virocity

                        #131
                        are there going to be any black player models or woman in anything different...like arab terrorists

                        Comment

                        • Spookie4551

                          #132
                          virocity wrote..

                          are there going to be any black player models or woman in anything different...like arab terrorists
                          As they said, exact port, all the models will prob look close to CS counter parts so no.

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                          • rossvoit

                            #133
                            Uh...i don't know about you guys but i find nothing wrong with cs source......and i really don't care about if custom maps will show up...because if i wanted to go on an all out killing spree I would just play UT 2004 :). Oh and i thought that golden casing was the LAW, oops :)

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                            • DeSpiSe Me

                              #134
                              TonicBH wrote..

                              Yeah, it'd be pointless to port EVERYTHING that's been made on the HL engine to Source! What's next, "Deathmatch Classic: Source"? "Ricochet: Source"? "Gunman Chronicles: Source"? "Todesangst: Source"? See what I'm getting at, here?



                              It kinda gets ridiculous. I hope it's deleted scenes, that would majorly factor well with ragdoll effects (Even though it does well with it's own faux physics). regular CZ would split the fanbase for CS even more than it already is! We'd have groups for 1.3, 1.5, 1.6, CZ, CS:S and CZ:S! That's SIX groups when it personally should really be only one. It's utterly insane.
                              I think it would be sweet to play HL1:S or OpF:S or BS:S then go to HL2, OP2, BS2, to get like the whole story line in niiiice graphics.

                              Comment

                              • HankPym

                                #135
                                DeSpiSe Me wrote..

                                I think it would be sweet to play HL1:S or OpF:S or BS:S then go to HL2, OP2, BS2, to get like the whole story line in niiiice graphics.
                                Half-Life, Opposing Force, and Blue Shift on the Source engine are all supposedly in the works, actually.

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