GSG-9 rules.
CS: Source Insight
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Edited by [user="41373"] @ [time="1089869421"]
The guy is a moron. If there is no boosting in source it's because of the improved collision detection-- I'd rather have accurate hitboxes than the abilitiy to jump on other players. If boosting is really so crucial to gameplay then maybe valve can turn it into some type of stance, like prone or crouch, that allows you to do it.
I didn't read much after his comments about the APCs on aztec, because I was too busy wondering how his article was published. What a jackass.
edit: That site must breed morons; already there's people in the comments section saying they quit CS-- wow, I hope they do.Comment
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An example of how I use boosting in my everyday life, is having someone boost me over the locked fence at the pool after it closed. BTW, I think that is realistic that you cant stand on a barrel in CS:S. Its hard to do in real life because theyre round and I bet it wouldnt be any easier if terrorists or CTs were shooting at you.Comment
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i think that guys an idiot, what f is he gona call CS2, erm CS2.1 erm CS new, erm CS2
fin idiot
and the boosting thing sure lets jump oin a barrel, they friggin move now, crates dont though and jumping on someone will still proberlly work
what a fin idiot
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and thats the ohter thing they have added some nice apc's
they have added some nice rec'd cars on dust2, but that doesnt hinder anyone, fin hell i bet this guy cried himself to sleep when they added the shiledComment
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Edited by [user="46829"] @ [time="1089870221"]
As to "boosting", it's my speculation as I clearly stated in my article. Unfortunately, no one really tried boosting in my sight at the CS:S showcase in Seoul.
No member from two invited clans didn't use boosting: perhaps, due to the nature of the event. Beilve me, I really wanted to climb up one's shoulder while I was playing CS:S with my hands, but other people were focusing too much on winning to get the nice-looking HL2 T-shirts which were the prize for quick 4 on 4 matches I was participating in. That was why I could find out the bug on dual berretas, and including various others, which no one acutally wanted to use either CS:1.6 or CS:S.
I thought that the author of the article from ESEA actually played CS:S somewhere and expressed his disappointment. But, wel, it doesn't seem so. It looks way too early to do so, I suppose.Comment
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Oh..and the barrel thing. This is clearly my mistake. I should have put "rolling" between "a" and "barrel" to give less confusion to CS fans. Doh!
If I had known that my article spread to all over the world as it has, I would have spent a little more time to look my article more comprehensible. God...why no one including media in Korea posted nothing about CS:S in English instead of me.
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Edited by [user="183403"] @ [time="1089872046"]
Hey, geniuses, read the last paragraph. You wanna talk crap to me? Come on IRC(#noa) and do it there. I don't mind. None of you have any clue what you're talking about, excepting nadamola of course.
What I want to know is: what jackass sent this in as a newsbit? This was a speculative thing I wrote in 10 minutes to give the ESEA column some sort of integrity, rather than the poorly written, obvious crap that usually goes through it. Most of the people there had not read this report, so at the very least I was showing it to them. Everyone keeps giving the impression that I was writing an authoritative review of CS:Source, while all I did was say constantly throughout this little piece that none of this was sure, that it was, as nadamola said, a beta build, and that all of this may be moot. I said this many, many times, especially in the last argument. You people are the ignorant, moronic, illiterate pieces of crap who can't bother to read anything that doesn't give you a reason to flame someone. Go back to gotfrag, you retards.Comment
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"What? There's even more unbalancing for the cts on aztec now? Unless Valve has completely rebuilt aztec to be more fair and balanced, I don't see how APCs - unless totally stationary - can add anything good. "
The APC's are out of reach and stationary -- just static props.Comment
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