Shielding CS:S

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  • ryoken9988

    #256
    darkflame wrote..

    being able to push it down to the ground to really stop nades from hurting you, I say source CS can make that happen, KEEP IT DAMNIT :)
    Uh dude you'd probly die doing that from the shrapenal and the the for of you goin smack in a wall

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    • D of the O J

      #257
      with the physics you won't HAVE hitboxes, everything will go where it needs to.



      What I think is a good idea:



      1) Make the shield as slow as an AWP carrier, or maybe even more. Pulling a knife would be about assault rifle speed.



      2) Make it alot more expensive. $1500 or $2000. Make flashes and grenades blown in front of the window plate less effective.



      3) Major assault rifles have a random chance of being able to puncture a hole into the shield. AWP would make instant holes in the shield, but would do 85% less damage, and the hole wouldn't be big enough for major guns to exploit.



      4) Shotguns would rip the thing to chunks at close range. Maybe a Molotov cocktail (I know I harp on it too much) would be sweet, maybe as some have said, an RPG-7 with an arc that does about half more the damage of an HE grenade, takes the primary slot, has near AWP speed, and has 3 shots. Maybe 1/10 people in the T's would be able to wield one.

      Comment

      • Gameshot911

        #258
        It was honestly a good effort, but the T's have nothing in comparison to it. Either give the T's something (like a rocket launcher) or take it out.

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        • Que_?

          #259
          No sir! I don't like it!

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          • cirkus_munky

            #260
            Shields eh? Well I think we should keep it. Definetly adds to the game, but if the CTs get a shield give us Ts an extra nade or slow down the shielder or just keep them out of vents.

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            • skylinepulsar

              #261
              I think it should stay, just needs some changes...



              1) The shield should be penetrable (only the window part), the metal part should stay indestructible... it's a shield... not some tin foil.



              2) When the shield is hit, there should be kickback (depending on the amount of damage. e.g. glock gives little kickback and awp gives more kickback) that moves the shield and uncovers the shielder (I believe the new engine has much more accurate hit detection)



              3) The shielder should move much more slower and maybe disable jumping, it's a large piece of indestructible metal... how heavy do you think it will weigh? And possibly change the control (like the bazookas in DOD, where you rotate much slower)



              4) The accuracy of the handgun should be much lower. After all, you are holding your handgun with only one hand.

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              • t774

                #262
                CS is a tactical ACTION game, not a tactical HIDING BEHIND BIG PIECES OF METAL game. A ballistic shield would be nice on riot control maps, but since there are no riot control maps... Out with the shield.

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                • skater56

                  #263
                  I think the shield should get the boot. Most official matches/scrims dont allow it anyway. The only people that like the shield are people who use it 24/7. It doesn't pose that big of a problem in terms of game flow because most shielders are nubs and you just have to circle strafe them and shoot them in the back to kill them. It's just an annoying little add-on that should be add-offed.

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                  • sintax

                    #264
                    get it outta here

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                    • Premo_Maggot

                      #265
                      the shield should most deffinately be kept.

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                      • UnKnOwNdIsGraCe

                        #266
                        i say trash it

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                        • ICEMAN22

                          #267
                          keep it. it has uses. if you don't like it disable it, or kill the people with it. if you cant do either you are a nub so shut up.

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                          • FL!P

                            #268
                            Ugh. There's too many things we could do to make the shield 'better', but in the end it sucks for someone.



                            If you make the pistol unnacurate and slower rotation for the shielder, they'll be in a world of suck, and no one will buy it. It's depressing. I can see the better hitboxes or the feet exposure working, but keep the answer as simple as the question, Yes, or No.



                            ..No. :o

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                            • Supa_Song

                              #269
                              get rid of the shield? then get rid of the awp. They are both as cheap.

                              Comment

                              • GunMetalFOXDIE

                                #270
                                I say keep it, and give something to the Ts to even things out

                                Those items can always be disabled.

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