CS: Source Shots

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  • Schmich

    #196
    im confused, whats happening with CS 2? has valve released any pics or vids of it?

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    • LexTalionis502

      #197
      Pharlap wrote..

      yes yes. this comment sounds like its coming from the...
      I'm complimenting it man. I like the way they're held.

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      • Deletable_Man

        #198
        Cuca wrote..

        I think that you should STOP DOING DRUGS.
        Indeed.

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        • Ryda

          #199
          LOL, I like how everytime there is new footage about anything counter-strike, people will get bitchy and whiney about specific details that are being viewed to them.



          Gameplay > Graphics

          Heck, I still play Text-based Adventures O_o

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          • tibi08

            #200
            If anyone else says the Ts head looks like an egg, I'll find out where they live and stab them :)

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            • Fabio.cz

              #201
              what about shooting through the walls in this new engine?

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              • D of the O J

                #202
                lol I'm with tibi on this one.



                It looks better than regular CS, it may not be Rainbow 6 or Ghost Recon, but it's fun. Not looking for Tom Clancy in CS... geez....

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                • Deletable_Man

                  #203
                  Fabio.cz wrote..

                  what about shooting through the walls in this new engine?
                  That's a good point, actually and I don't think I've heard anyone mention it yet. Seeing as objects can have mass and all set, that could help determine whether bullets go through a wall or not. However if I remember correctly you would have to then set every wall in the map as a phys_ object. I don't know whether this would hurt performance or not. It's an interesting thought, though.

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                  • tibi08

                    #204
                    Edited by [user="228818"] @ [time="1088699714"]

                    Fabio.cz wrote..

                    what about shooting through the walls in this new engine?
                    I think it's safe to assume you can shoot through (some) walls in CS:S...

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                    • n8bowa

                      #205
                      Hopefully they're the same density as the walls in regular CS. I don't know about you guys, but I like shooting through 5 foot thick walls with an ak lol :P

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                      • jo0ni3

                        #206
                        Edited by [user="139214"] @ [time="1088701713"]

                        D of the O J wrote..

                        Yeah. Maybe after CS:S is released, they'll release another retail CS that'll improve the game as much as CZ did! Oh... never mind...



                        Fact is, you're judging a product that isn't even out yet. Heck, it's not even a product! Stop whining. VALVe has been getting WAY more bashing than it deserves. If it was half as bad as most of you guys state, there wouldn't be a CS:Source. CS:S is completely free, so what can you say, you get what you payed for!



                        and please don't get all high and mighty about how you deserve MORE as a customer of VALVe. You barely show them enough respect for what they've already given you, let alone for what they're trying to do for you in HL2 with CS:S. In fact, not only are they updating CS to Source, but DoD, TFC, Opposing Force, Blue Shift, and Half-Life 1! Really do you think them trying to run Steam, plus convert all these games, plus trying to include all these new features will leave them enough time to absolutely polish everything to the last except for HL2? They'll be adding vehicles for crying out loud!



                        If you guys are such conniseurs of modelling and skinning, maybe you can show up VALVe by making your OWN version of CS, or maybe you could make your own models for it. Seriously, if VALVe was out to get you, they wouldn't have bought CS, they wouldn't be updating, and they wouldn't be trying to make it better.



                        I type too much... bah...
                        I COMPLETELY agree with u.. and everyone else should.



                        and you guys really do not seem to realize how detailed the T model looks in the screenshot, and this is partly because of his so called "egg-head".. Top of his head looks as if his head didn't completely fill up all his ski mask's space.. therefore, little space is left on top of his ski mask and is flopping backwards... I call that a great detail. I mean.. you cannot expect a mask meant for only one size to fit anyone perfectly to form a perfectly curved top! (I don't know how many times I was laughed at while on a ski trip for having such a small head... and wearing a huge ass ski mask)

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                        • KhAoS

                          #207
                          Ya, the wall shooting is interesting. Right now, you can't shoot through 2 pieces of plywood that are 6 inches apart, but you can shoot through 10ft thick walls. I wonder how they will do this, since some wall spamming IS a part of gameplay, especially in leagues.

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                          • Pharlap

                            #208
                            jo0ni3 wrote..

                            and you guys really do not seem to realize how detailed the T model looks in the screenshot, and this is partly because of his so called "egg-head".. Top of his head looks as if his head didn't completely fill up all his ski mask's space.. therefore, little space is left on top of his ski mask and is flopping backwards...
                            looking at the screenshot somehow i am still not convinced

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                            • GunMetalFOXDIE

                              #209
                              I hope they address the shooting thru wall issue, Its crap.

                              Comment

                              • Darkhorse

                                #210
                                The models look gouraud shaded...



                                http://www.gametrailers.com/gt_vault/t_..._2k4_cam.html

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