Over at Firing Squad, the well-informed Jakub has posted a rant about Valve's LAN center licensing practices. The meat of the article (incorrectly) states that even though Valve requires LAN centers to use Steam on their computer, the customers need to already have a valid Steam account. Meaning that the customers already own the game and the LAN center is paying for, effectively, nothing:
Even that doesn't really matter in the end - the reason we didn't run the article is because there was little reason to question Valve or Blizzard's rights to charge license fees. They're quite draconian considering the hair thin margins that gaming cafes run on, but we're sure that in the future a compromise will be reached that would be equitable to the cafes and developers both. So why write about this at all?Or not. LAN centers own their own Steam account and each computer at a LAN center should have its own Steam login. So the rant's main point is entirely incorrect, but Jakub asks the most appropiate question in his correction: Well, uh, what if, uh, like the LAN guy, like, wants his users to be able to, uh, use their own Steam accounts, you know, for like, reasons or something? It's ok, buddy, we can't all be superstars.
Everyone who plays Counter-Strike at a gaming café is not only playing on the legal copy at the café, he's playing the very copy he already owns.
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