Time for some comments...
As far as I can tell, Storm is basically the Dust layout, but larger, darker, and more confusing (layout isn't everything).
ALT+F4 wrote..Piranesi is, in my opinion, probably the best recent addition to CS. Very well made, it looks fantastic, but as you say - needlessly complicated. What I love about it though is how I can play it and enjoy it without knowing how to get from A to B. In that sense it contains a subtle sense of 'direction'. It could be better though. Chateau and Havana I haven't played enough to comment.
Yes, but WHY are they unpopular? Obviously -- as indicated by the percentage you term "successful" -- it's not just because they're new.
de_piranesi, de_chateau and de_havana are all needlessly complicated and, aside from piranesi, relatively dull.
de_torn has great ambience but de_storm is just too damned dark.Torn is too complex - of all the missions in CS:CZ, Torn was the only one that took me >20 attempts to win. The rest were easy. I still don't know the layout. I avoid it more than any other map, but appreciate the effort that was put into its making.
As far as I can tell, Storm is basically the Dust layout, but larger, darker, and more confusing (layout isn't everything).
de_rotterdam was less than compelling but at least it wasn't Dust. cs_thunder was amusing and deftly balanced between sniping and CQB.Rotterdam is the one official map I've never played. Thunder is great fun though - I love its ambience, which I initially thought it lacked. But neither appeal to new players very well.
as_highrise, cs_arabstreets and de_vegas are all classics in their own right, and I've seen some really effective updates of arabstreets. de_foption was too meandering and de_jeepathon2000 was just ridiculous.Those first three all lacked direction - it was not always as obvious as it should have been. Players should always have a 'feel' for where they're meant to be going, especially on their first play.
as_forest was actually before my time but mildly interesting nonetheless. as_tundra, another classic that out-dusted Dust in its day on some servers.Forest was fun in the same sense as TFC, which is good. I like that sort of entertainment. But it doesn't appeal to the masses. Same with Tundra.
de_fang I barely remember, as_riverside unimaginative, es_jail too confusing, es_frantic another I barely remember. In the final analysis, though, anything that isn't office or dust is welcome as far as I'm concerned.Fan also lacked the 'direction' aspect. Riverside was also fun, like Forest. Jail was too dark, a bit too large and mazy. Frantic was fun, but far too large, I loved how open it was though.
Which means very little, I'm sure.You did a good job categorising them.
Impossibly one-sided at the time of writing, was previously good for rushing teams, as it required the CT's to commit a large portion of their forces to defending the B bombsite in case the T's rushed there, but in doing so this left bombsite open for a straight rush up the ramp and through the middle.
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