Sunday, 11pm - Update: I'm going to release a newer version tonight with some updates, I'll post again when it's up. Thanks to all who have been testing!
Just a quick note about quarry:- This release is designed as a layout test for the level as well as a chance to play it and have access to the models etc.
A lot of people have commented on the timing to B especially, this will be the main fix for the next release. In addition, I'd like to make sure the CT's can get from A to B in enough time to be able to defuse. Hopefully, this should fix any problems.
I intend to fix a few other smaller issue, clipping, getting stuck in places etc as well.
Thanks to all who have sent feedback, it's much appreciated. I also want to thank the CAL admins for helping with the tests for quarry and aztec 2.
Just a quick note about quarry:- This release is designed as a layout test for the level as well as a chance to play it and have access to the models etc.
A lot of people have commented on the timing to B especially, this will be the main fix for the next release. In addition, I'd like to make sure the CT's can get from A to B in enough time to be able to defuse. Hopefully, this should fix any problems.
I intend to fix a few other smaller issue, clipping, getting stuck in places etc as well.
Thanks to all who have sent feedback, it's much appreciated. I also want to thank the CAL admins for helping with the tests for quarry and aztec 2.