Narby Releases de_quarry

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  • EastsideKnifeKillah

    #16
    Can“t wait to try it!

    Comment

    • GeForce-

      #17
      de_quarry is not for me...corridoors and catwalks are built but the doors at the end of them are useless...the doors are quite misleading. Basically I just do not like quarry and it kind of sucks to me...sorry folks.

      Comment

      • Steve_81

        #18
        I played it and it was fun. The map is really big one round the T's went and planted the bomb without ever seeing the CTs. I like the open doorways up high. It's fun to ambush others running by.

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        • SlApNuTs

          #19
          Narby, when can we expect an update for airstrip, and will that, and quarry be on the next cs update?



          Also, whats the progress on aztec2, will be seeing that in the next month or so?

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          • narby

            #20
            GeForce- wrote..

            de_quarry is not for me...corridoors and catwalks are built but the doors at the end of them are useless...the doors are quite misleading. Basically I just do not like quarry and it kind of sucks to me...sorry folks.
            If you see a door, it doesn't open. That's all you need to remember. Only one door works and that's a roller door in B.

            SlApNuTs wrote..

            Narby, when can we expect an update for airstrip, and will that, and quarry be on the next cs update?



            Also, whats the progress on aztec2, will be seeing that in the next month or so?
            Airstrip will be rebuilt, probably about 75%. Don't know if quarry will be official, I don't want to encourage it until it's been tested more.



            Aztec 2 is currently being tested with CAL, this should be done soon.

            Comment

            • peagle

              #21
              narby wrote..

              Aztec 2 is currently being tested with CAL, this should be done soon.
              Can't wait, thanks for all the hard work on that and Quarry. Have enjoyed eons of cs time in your handiwork to date.

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              • Scroto

                #22
                where do i install the qloader, qtruck, and truck.mdls

                Comment

                • Ev!L ErN!E

                  #23
                  I added this map to our server 66.208.103.208:27015, so if anyone wants to test it out they can there, all you have to do is nominate it "de_quarry". I'll pass along some feedback after I get some more people to test it out.



                  Looks good tho.

                  Comment

                  • narby

                    #24
                    Scroto wrote..

                    where do i install the qloader, qtruck, and truck.mdls
                    The zip should auto extract, but you can put them in cstrike/models.

                    Ev!L ErN!E wrote..

                    I added this map to our server 66.208.103.208:27015, so if anyone wants to test it out they can there, all you have to do is nominate it "de_quarry". I'll pass along some feedback after I get some more people to test it out.



                    Looks good tho.
                    Nice one, thanks.

                    Comment

                    • Deletable_Man

                      #25
                      narby wrote..

                      That's deliberate to stop players getting stuck on them. I personally hate that in games.
                      This coming from the man who made de_comrade and littered the walls with random useless get stuck on geometry?!

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                      • Hyl3riD

                        #26
                        Why did you decide to place the CT spawn so far away from the B bombsite. It takes a CT an average of 25 seconds to get from spawn to the target at bombsite B. T's can get there in 22 seconds if they open the door. This seems very favorable towards the T side as they can easily plant the bomb and lock down the entrance from a CT rush.



                        Just my thoughts, only played a few rounds on pub so far but it seems like placing the CT spawns between the sites are atleast somewhat closer to B bombsite would make the map more balanced ( I suggest

                        the top of the ramp at A bomb site)

                        Comment

                        • narby

                          #27
                          Hyl3riD wrote..

                          Why did you decide to place the CT spawn so far away from the B bombsite. It takes a CT an average of 25 seconds to get from spawn to the target at bombsite B. T's can get there in 22 seconds if they open the door. This seems very favorable towards the T side as they can easily plant the bomb and lock down the entrance from a CT rush.



                          Just my thoughts, only played a few rounds on pub so far but it seems like placing the CT spawns between the sites are atleast somewhat closer to B bombsite would make the map more balanced ( I suggest

                          the top of the ramp at A bomb site)
                          Well, the point of this was to get some feedback on layout and timing, I guess this will be #1 on the task list.



                          The timing from T spawn to bomb without using the roller door should be better, is it? If so, we can do something else around the door area.

                          Comment

                          • Syx

                            #28
                            I tried playing it and got only 10fps on most of the level? wth?



                            Also, all three of the models are already in the counter-strike.gcf, so they're pretty pointless to make people install.

                            Comment

                            • Hyl3riD

                              #29
                              Edited by [user="226931"] @ [time="1085275526"]

                              Without using the roller door, both sides reach the bomb room at the same time... approximately 22 seconds. (they enter the room at the same time but CT's get to the mark about a second before the T's)



                              I want to try it out 5on5 ... unfortunately the only server i see running it is a french server which i get 250 ping on.....



                              For now i'll just chill on my server and test it on my own... if anyone wants to join me connect to 66.36.238.32:27035 , i took off the password hoping to get some people to come and play.

                              Comment

                              • Pomme

                                #30
                                Edited by [user="76187"] @ [time="1085276273"]

                                Hyl3riD wrote..

                                I want to try it out 5on5 ... unfortunately the only server i see running it is a french server which i get 250 ping on.....
                                hehe I bet that was this server: REDKETCHUP.COM:27015 RedKetchup.com QC Francais FF ON (I'm the head admin :P)



                                French speaking or not, everybody's wellcome :)

                                You have to nominate the map so it gets voted... and send ressource is set to 0 for this particular map so make sure you install quarry before joining..



                                About the map itself: I think it's promising, didn't notice any fps drops ans the absence of sounds is very nice :) Got baited by the lil chain where you can drop on the container to avoid too much damage tho

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