CSN Looks @ the CS Source Port

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  • -:Nighthawk:-

    #241
    cliffe wrote..

    This is something I've spent a considerable amount of time ensuring.
    Excellent. :)



    Only thing left in my mind, will the models now have to be in the Softimage|XSI format? CSN Skins might need a new department in the not-too distant future, if that's the case. :)

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    • {Sose}

      #242
      Man does Half-Life 2 ever look magnificent.



      I'm Buying it.



      Even if it costs $160 - I'm buying it. (And a 9800 Pro 128 to actually view it to boot)

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      • I2o[G]uE TacT-X

        #243
        god damn i want an x800xt, but $500... ARGH!

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        • EL17E

          #244
          cliffe wrote..

          This is something I've spent a considerable amount of time ensuring.



          Cliffe

          VALVe
          Thank you cliffe, dont ever let cs lose its feel. it's what makes it great

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          • itsMrHankey2u

            #245
            any1 ever wonder wat will happen to player boosting with new physics?

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            • jruWON

              #246
              no what?

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              • Pharlap

                #247
                itsMrHankey2u wrote..

                any1 ever wonder wat will happen to player boosting with new physics?
                u will break the boosters neck making u a vicious teamkiller!

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                • Kill Yourself

                  #248
                  Well we all certainly have something to look forward to this summer. (end of summer rather)



                  I hope they port ricochet on the the hl2 engine, that'd be super. Just imagine the ragdoll physics on that sucka! Oh the humanity!

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                  • freez!

                    #249
                    Our panel of experts is quite impressed with the graphic direction you have taken but we are equally concerned with the size requirements. How many Megs of space is this new version going to require from our machines? We would also ask that you brighten up some of the darker areas within the maps; just a bit. That would help eliminate "n00b" camping spots which simply annoy avid players like us.



                    We. feel the power of CS and its good.

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                    • Pharlap

                      #250
                      freez! wrote..

                      concerned with the size requirements. How many Megs of space is this new version going to require from our machines?
                      last i heard around 3GB (3,000MB)

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                      • pablo_m123

                        #251
                        cliffe wrote..

                        This is something I've spent a considerable amount of time ensuring.



                        Cliffe

                        VALVe
                        what about the damage system? when i watch the demo, the first t to go down and the last t to go down clearly seem to die after only ~one shot to the chest area (with the other kills its hard for me to tell)



                        also, the bodies seem to get thrown around a bit too easily, the t who gets shot with the ct's deagle gets thrown back like he was hit by a car



                        also, the animations seem a little bleh, for example when the camera first switches to the ct and his teammate strafes in front of him, the feet dont line up with how far he's travelling (overall the animations seem like they were takin from hl2 instead of cs1)



                        sorry for nit-picking!

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