Aztec 2 preview

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  • CSN NewsBot

    #1

    Aztec 2 preview

    As seen on csnation, I've released a preview of aztec2. Below are a selection of screenshots.









  • Chaser

    #2
    looks great, cant wait

    Comment

    • I2o[G]uE TacT-X

      #3
      where is de_quarry?

      Comment

      • Spray^and^Pray

        #4
        Nice, and i hope that you have removed the weather?

        Comment

        • kurns

          #5
          i was looking forward to quarry, but oh well aztec2 will suffice

          Comment

          • popewax|psycho

            #6
            cl_weather 0 to turn of weather #3

            Comment

            • MikeJ

              #7
              cl_weather 0 is illegal in cal for some reason, so a lot of players suffer as a result. I'm glad it's gone as weather effects and HL engine don't really go together, especially in CS league maps.

              Comment

              • popewax|psycho

                #8
                thats horse pocky :| but at any rate, i think weather could be turned off if the competeing teams agree on it, that or they can stay in a corner and hope they don't have any rain or fog pass on their screens, only problem i've had with weather is when using high poly p_ models along with rain and fog :|

                Comment

                • I2o[G]uE TacT-X

                  #9
                  try turning the weather to "3" ("cl_weather 3"). muahaha!

                  Comment

                  • Ava3ar

                    #10
                    de_quarry is incuded in CS1.6, just run a server, and type changelevel de_quarry

                    Comment

                    • NBnate

                      #11
                      This map needs more landmarks. the brushwork and texturing is all around nice but you need things like the bridge and all that other junk that got added to aztec in 1.6... maybe a waterfall?

                      Comment

                      • MI6|HyDrO

                        #12
                        Ava3ar wrote..

                        de_quarry is incuded in CS1.6, just run a server, and type changelevel de_quarry
                        no its not..

                        Comment

                        • Ava3ar

                          #13
                          your right they must have taken it back out, i just have the nav file left

                          Comment

                          • AtchleyMatt

                            #14
                            or you guys can just use stopsound (in console)...or what I did was I binded it to a key in console because you'll have to type that every round. so do this in console:



                            bind "pgdn" stopsound



                            and every round you'll need to press your pgdn button to stopsound the sound but it is quick and easy...you'll never hear that annoying rain again but you can still hear the lightning if they are going bridge or up the steps.

                            and for the stopsound you can use it on ANY map to delete out all of that extra annoying background noise in maps that you are playing. If you have any more questions about it...email me...matt_atchley2006@yahoo.com

                            Comment

                            • speos88

                              #15
                              hi...



                              i want to tanks you for this release, pretty nice release...but there is some little problems...i've got a 32 players server, and when we're playing in , there is a SPAWN bug in CT 's.... ( 2 CT kill 2 other )



                              also, could you indicate the sitebomb A and B ?! cause most of us are lost in this big level :)



                              That's all, very good map

                              Comment

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