While we're updating submachine guns, how about the UMP gets some major upgrades. A little faster ROF and a lower price.
TMP and MAC-10 Feedback
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the tmp definiately needs more power,
and the mac10 needs to be a little more useful at a range of more than 5 feet, im not saying its a rifle and make it so that you can accurately pick people off at good distances but just make the accuracy so you can hit people a little further than you can now to give it a little usefullness....cause why use a gun that has absolutely no ability to hit poeple consistently at a distance?....although how far this distance is...is really a judgement call....Comment
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i use TMP and mac10 all the time... i own with them
however, make the TMP have super low recoil, cause in real life the silencer version has little recoil
for the mac10... lower the price to the same as TMP or 50 dollars more than that
BUT what cs needs is some more weapons.... more machineguns (m60 for CT, rpd for T) and maybe one more sub machine gun that has a super redeeming feature (like use with shield)
plus fix the UMP, so i can actually pick it up from other dead bodies. i can really own sometimes out of sheer in the zone but its not worth shelling out $1700 for a riskComment
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would it be possible to actualy add a weapon via steam, i think it would be good to add a few guns, a beretta, m60 possibly, sawn off shotgun for terrorists, a couple of new rifles simelar in usefulness to the ak/m4 and get rid of the tmp + mac10 replace them with guns people want to use, a modified pistol for instance.Comment
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Edited by [user="55177"] @ [time="1081084281"]watchinthewheel wrote..
what about a CT famas and a T gallil ?
i think it would be good to add [...] a couple of new rifles simelar in usefulness to the ak/m4 ...
ok maybe the usefulness isn't here, but otherwise it would be akII/m4II so what would be the point ?
as for the thread subject, I say keep tmp/mac10 the same.
The humiliating factor is worth the try fo bored players.
Price changes could have been good if stRat whore teams were ok for it.
Because for a little 100$ or 250$ difference in a 3000$ buy (smg+kevlar+ammo+HE...) most people just take the better smg (mp5) IMOComment
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Mac10 is fine - in fact I'd like them to downgrade it in fact, since on my usual server there is one player who's great with the Mac10, and if she has a Mac10 and is on a fairly medium-small or close-range map (like Dust or Italy) she tends to just kick our asses' - particually mine
TMP needs adjusting for the better though. It needs to be made more powerful (as do alot of the currently weak weapons, like the Glock18c, MP5, Elites, FN FiveseveN, P90 etc, all need to be given a slight boost in power), and it needs to spray less. It could also do with being even cheaper - possible 1000 with full ammo, for example.Comment
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the tmp has silencer and accuracy but it is wussy so i think it needs a *SLIGHT* bit of power. the mac 10 has the power but its horribly inaccurate. its like my sister shooting a gun. fix the accuracy and it will be so much fun to use. people would start to love it. i mean come on, its mad cool now but it is hard to pwn anyone from more than 5 meters away. i would love to see the mac10 and tmp used more. its alot more fun if theres diversity in weapoons people are using. if everyone has a colt or ak its kinda boring. HS HS HS HS. with smg's its alot more fun and firefights last longer. the game intensity would raise.
suggestions for other guns:
ump: slight more power since its rof hurts it alot
fiveseven: slight accuracy increase on the fly.
xm1014: slight lower rof
awp: higher reload time
one thing for us to keep in mind... if guns reload times get changed its going to effect the skins that are made for the current times. they will all be off a slight bit.Comment
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The last time they 'improved' hard to use guns, they turned the auto-snipers into big n00b guns. I used to quite enjoy using those as it took real skill to kill people. Now those guns are easier than my sister in the football team's locker room.
Yes, the Mac10 and TMP need to be improved, just don't make them too easy.Comment
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CS needs balance, and that is part of the challenge that makes it fun. But what you'll find out when you try to balance one weapon at a time is that it doesn't work too well. You'll get things like underuseful or overpowerful auto snipers no matter what you do. What CS has needed to be done for a long time now is a complete rethinking of the weapons, and the game all together. Every weapon has to have a niche in the game that it is better at than all the other weapons. Otherwise everyone just buys the same two weapons over and over again.
For example:
Pistols should be very versatile, offering the quickest switch and reload times second only to the knife and control that is least affected by movement and rapid fire, but low accuracy, range, and power.
Basically the more accurate, more powerful, longer range a weapon is, the more it's control should be affected by movement and rapid fire and the slower it's switching and reload speed should be.Comment
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Edited by [user="28333"] @ [time="1081118966"]
i still think i put up a good idea. let me add some stuff too
a new SMG with shield usage. and more machines guns... we shouldn't modify any of the orig guns not in question
once again... the TMP needs MUCH LESS recoil, the Mac10 needs to cost less... everything else on the weapon is perfectly balanced
The UMP needs a better rate of fire, or the dmg should be upped by 2-5hp (thats how much is left on my opponent in a firefight after about 7 hits)
i agree with fixing the FiveseveN. its almost close to useless right now. my average kill per round w/ it is 0.5 (and i average 4 kills a round with anything else)
THE NEW SMG with shield capability: MP5k (15 or 20 bullet),or Micro-Uzi, or an AutoUSP(20 rounds 9mm or .45)
NEW MG's: M60 for CT (very powerful, heavy [which means slow but with good recoil while still], quite expensive, slow reload, ROF same a para, big box of 7.62MG ammo 150-200, bad CQB), RPD for T (lighter than para, slightly less but same dmg as AK, more recoil, fast reload, better than average ROF, 100 of 5.56MG ammo, CQB benefit), and then a REAALLY light one maybe a HK-23E or sumtin for both teams(substantially weak [think famas or UMP with piercing bullet], reload slower than RPD, three-round burst, long range surpressive benefit, 75-100 rounds of ammunition cheaper than M4-5.56)Comment
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I just wanna know is the mac10 flukey hs deliberatley built in or what? Cause I'd say the mac10 sucks cause of the accuracy but the flukey hs makes up for it! The flukey hs is also better cause it gives the gun more character :)
TMP could be a little more powerful if you ask me....Comment
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