With AMX development slowly progressing, it was reason enough for another group to branch out and create a new AMX fork entitled AMX Mod X. Although featuring some hefty new improvements over the original AMX, namely several bug fixes, it should be noted that this is still currently in beta form. For those unfamiliar with AMX, it is essentially a Metamod plugin that provides in-game administration tools, server management, and the infamous gameplay modifications (amx_fire anyone?). A new release of AMX Mod X 0.16 is now out and you may click here to check it out.[break]
- amx mod x 0.16 - march 25, 2004
- amx.cfg is now amxx.cfg, in configs dir
- new folder - custom, for custom configs from 3rd party plugins
- fixed conditional event bug in core.
- fixed engine get/set_offset_float
- fixed engine to have get/set_speak
- added jghg2 into engine (with jghg2.inc)
- fixed give_item for all mods
- fixed amx_plugins command
- fixed access levels being random
- fixed include files
- fixed cstrike having long native lengths
- fixed maxspeeds
- fixed call_think in engine
- added cstrike natives cs_get_weapon_ammo, cs_set_weapon_ammo
- cstrike now animates with cs_set_weapon_silen
- localinfos are back (addons/amxx/core.ini too)
- plugins now use localinfo with get_basedir and get_configsdir
- amx_version / amxmodx_version cvar fixed
- get_modulesnum native fixed
- reading from files with weird line breaks should work now
- note! plugin writers should store their files in get_configsdir()
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