So the guns shouldn't be improved just because CS isn't a realistic game. That makes sense.
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QuickDraw wrote..
[sarcasm]
you guys are all morons.
"the para should be supressive fire *blah blah*"
this is cs. if you want the realism bullsh*t go play another game. f*cking retards. your stupidity seriously baffles me. how long have you been playing cs to still not realize it was not MEANT to be a realistic game. I say if you wanna make cs so damn realistic you might as well take it all the way.
1) have 'roles' like every other "realistic" fps.
2) no money system, money does not appear out of no where.
3) your accuracy should be sh!t when u run, not perfect (like with the mp5)
4) you cannot strafe with any of the snipers while in zoom and still be accurate (scout)
5) all guns kill in 1, at most 2 shots.
6) accuracy of every gun should be decreased since no human has such pinpoint accuracy; that or either have the crosshair automatically move, imitating a persons inability to stay completely still for more than a brief amount of time.
7) running for oever 20 seconds will make you tired
8) the knife doesnt make you run faster, the POS weapon is still on your back.
9) you can now pick up the c4 as a ct if you dont have enough time and run to a "safe" area for it to explode : sacrificing yourself.
10) when you reload you lose all the bullets that were in the half empty clip - when you buy clips it is individual clips, not individual bullets; bullets in the tossed clip do get "saved" miraculously
11) all models should be centered, rendering cl_righthand 1(0) useless
12) only one person on the entire team is a bomb defusing specialist
13) t's have the option of setting the c4 to 2 seconds to sacrifice themselves like the facists that they are.
14) ct's should consist of one unit/team. an american ct would/should never have to deal with a counter-terrorist force that doesn't speak the same language.
15) maps should have no boundaries, or almost no boundaries: like ghost recon
16) only one person is allowed to have a sniper rifle. there is no such thing as a task force where every single person carries the same primary weapon
17) there is no time limit, complete your f*cking task
im sick and tired of explaining myself to your newb ass: its time to summarize and conclude.
CS is not a realistic game, it should never try to be one, that is what makes cs unique. it is a fun HL mod.
Newbs should stop b!tching about cs's realism, there is none. STFU about this supressive fire bullshit. go play another game you f*cking idiot. it is disgusting how valve has already responded so generously to the 30% of morons that play this game when they really want to be playing some other boring sh!t like AA or ghost recon but are too stupid to ever try to look for another game that they really want to play; who instead try to "helpfully suggest" to valve to change the entire basis of this game. there is nothing real about cs. the only thing that IS real is your flaming stupidity and ignorance.
thank you, you stupid idiots of the cs community that want cs to be a different game: all 5 of you.
turds...
Oh Hell yes. That sure as hell sounds like a formula for fun.
[/sarcasm]Comment
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rampage3456 wrote..
Precisely what we're doing on the elites, but also a tad less expensive (pistol round material).
The only acceptable change that I would like is to added more power. LEAVE the accuracy alone, leave the price alone, leave everything else alone. Playing and Pwning with the elites takes a lot of skill. I am proud to be an eliter.Comment
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u moron i was saying that those changes should never take place u idiot. i was suggesting it. what a fucking retard.
2nd i didnt "think" that up u idiot. its the say as speaking, you get your point across. so stfu u numbskulls, your stupidity overwhelms me. the actual typing part took 5 minutes. and raptor rage, the guns should be improved, im not s aying they shouldnt. im just saying what theyre doing is not improving, its "fagzorizing" it. (making it ridiculously strong hence making the game even more pathetic). what you should have said was, "So the guns shouldn't be made invincibly realistic because CS isn't a realistic game. That makes sense." and to that, i would reply. "it couldnt make more sense."Comment
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As far as being a realistic game, I don't care if it is or not. But to say "It's not a realistic game so stop trying to add realism" is illogical.
You can add a LITTLE realism, as long as it balances the game, adds more variety and strategy, doesn't make it too hard to play, or unbalance things.
The autosnipers are a good example. They can still be killed with awps, a scout, or good aim, or you could always *gasp* outsmart them, try to flank them, or just get too close to them so that your gun is more effective. You don't stand still right in the open and expect to kill them first when they've been waiting for you.
People have to realize that these changes aren't made for realism, they're made for balance.
And it really doesn't matter if it's a realistic game or not, it needs to be a balanced one.Comment
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im not against improving cs, there are places to improve, our conflict is this...
1) some of you guys are too ignorant to understand that im not against improving cs, im against making it retarded.
2) what you view as an "improvement" -by making the para stronger and less recoiled and have a faster rate of fire- to me is disgusting. as if there wasnt enough colt and mp5 burstage in cs. as if there wasnt enough god-like accuracy on every single gun. there is a clash between the "improved" para and the gameplay of cs. you ppl just fail to realize this
so plz stfu for one minute, re-read my earlier post, and realize that i do not like ultra-realistic-simulation urban combat fps games. and nor to i want cs to be one of those pussy-games.
i have no problem with you ppl likin those types of games, but that just ISNT what cs is, its a mod, it isnt real life.
improving the game would be : making the game more fast paced and better graphics. im sick of scrubs spawning with awps and deagles and shields and destroying whoever dares falls between their crosshairs. making the weapons more powerful makes the game more slowpaced. the players simply are satisfied by fragging and hiding and humping their beloved weaponary: they dont give a shit about the dead people waiting for them to accomplish their task and for a new roundto start.
i dig the new money system (its anti-camp)
i dont dig sh!t that further makes counter-strike to camper-strike, such as the shield and auto snipers. you people are just newbs. and i dont think newbs is anything to be offended by, it simply means you dont know what the game is about yet and your too selfish to give a rats ass. you just want CS to be YOUR cs. if you want your perfect niche game, go find it, dont change another game to become it.
and 'wicked rage' if you must know like the f*ck that you are, it too kme 4 minutes to type this post. does it matter? are you even listening? no, your f*cking spell checking and correcting my grammEr when you read. the message however, never pierces your thick skull.Comment
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Well I'd just want to say that it sounds great!!. I really look forward to the m249, if they do change it to fire more rapidly. The real version do fire a lot faster, so hopes are up :)
The rest sounds niiit although I think I will keep my custom crosshair 4 the aug/sig ;PComment
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Quickdraw you're missing a very obvious point by going completely past the objective of gun fixes. You see in "video games" there is this thing called "game design," or simplifying that a bit for your "balance." It's rudamentary in game design that whatever the player has to sacrifice the most for, he should be rewarded the best for. The three highest priced guns in CS for the longest time were completely useless. This didn't use to be the case actually, as in early beta's the PARA and G3 were absolutly unstoppable. Well once fixes were rolled in they got nerfed and nerfed more, and the m4 and ak got nerfed a little less. Which bring us to now where the cheapest rifles are the only ones worth using (until the rifle fix which made my year btw.)
So long story... erhm ... long... These fixes are completely acceptable as they are fixes for the price of the gun. The solution to the para issue may be, in fact, to meet in the middle, basically make it slightly more accurate and cost slightly less. If the purchase can't be justified, it shouldn't be in the game. Period.
Hope logic calms you down, if not. Well... post another pointless list, I hear people love those.
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the para simply needs to have a faster rate of fire, or less recoil. having both is just ridiculous. cs has already changed too drastically over the past few months. in contrast it has changed tremendously when you compare it to the older versions. and i think this is a bad thing. you have to be sure the changes are for the better, not just for the sake of change. by now it almost seems as if the new changes being made are not even settled and tweaked, yet they continue to bring in more fabrications and this is what is ticking me off and this is whats screwing the game up. and what angers me is that the newbs of the cs community are digging it. theyre f*cking having orgasms over this shit. i just dont want the game to be changed for those newbs. its ridiculous. if you step back and look, cs1.3 and cs1.6 ought to be classified as two completely different games.Comment
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