Metamod, the famous plugin/DLL manager for Half-Life (which recently turned 5), has been finally updated today. There are an abundance of changes with this new version, which is required for use in numerous mods such as AMX. If you operate a server, have a relationship of coding plugins, or perhaps if you have an uncontrollable and raging fetish for updates to plugin managers, click this portion of text to grab the latest version right now.[break="click here for the full changelog"]2003/11/151.17
- Added support for recently added routines in the HL Engine:
SequenceGet()
SequencePickSentence()
GetFileSize()
GetApproxWavePlayLen()
IsCareerMatch()
GetLocalizedStringLength()
RegisterTutorMessageShown()
GetTimesTutorMessageShown()
ProcessTutorMessageDecayBuffer()
ConstructTutorMessageDecayBuffer()
ResetTutorMessageDecayData()
- Removed mod recognition and entities for Master-Sword v1.3, at the
request of the Mod's authors.
- Added mod recognition and entities for HL-Rally vBeta 1.0, Kanonball
v1.01, Over Ground vBeta 1.0, Project Timeless vBeta 1.0, Underworld
Bloodline v2.0.
- Additional entities for The Battle Grounds v1.2.1, Firearms v2.8.
- Additional entities "env_rain" and "env_snow" used on some CS maps.
- Added "metamod_version" cvar that can be queried from game browser
clients.
- Added "meta" client command similar to the console command, providing at
this time only "list" and "version" subcommands.
- Introduced basic config file to provide more reliable and more
flexible options passing, in addition to the current +localinfo method.
- Default filename: addons/metamod/config.ini
- Options include:
debuglevel
gamedll
plugins_file
exec_cfg
- Added option "+localinfo mm_configfile" to override default
config.ini pathname.
- Added "meta config" console command to display result of config
file and localinfo options.
- Added "meta require" console command, to exit the server if the
specified plugin is not found loaded and running. Intended for use in
server.cfg or metaexec.cfg. Suggested by Florian Zschocke.
- If a specified override gamedll pathname is invalid, Metamod will now
exit with an appropriate error, rather than falling back to the
auto-detected gamedll. This should provide more useful feedback in such
situations.
- Added GINFO_REALDLL_FULLPATH for mutil GetGameInfo, to return the
(supposed) "real" dllpathname, ie in case gamedll is overridden. Needed
specifically for plugin "SinglePlayer".
- Raised META_INTERFACE_VERSION to 5:10, for GINFO_REALDLL_FULLPATH.
- Now recognizes "/dev/null" as valid for path options (pluginsfile,
execcfg, configini, etc), for when an empty file _is_ desired.
- Fixed loading of plugins.ini to detect duplicate plugins (by full
pathname).
- Added doc/config.ini with comments to document the file.
- Renamed doc/metamod.ini to doc/plugins.ini, and added comments.
- Internal changes:
- Added conf_meta.cpp, conf_meta.h for config file handling.
- Created full_gamedir_path() to centralize code for testing absolute
path, prepending gamedir if necessary, calling realpath, and
normalizing pathnames.
- Most paths are now stored and operated on as fullpathnames, rather
than gamedir-relative pathnames.
- Now using fopen() rather than LOAD_FILE_FOR_ME when reading text
files, in particular due to fullpathnames.
- Errorcheck for absolute paths as mm_execcfg filename, since
servercommand("exec") won't accept absolute pathanmes.
- Added debug messages to valid_gamedir_file(), for checking why it
failed to use a specified (config.ini, localinfo) path.
- Simplified logic in cmd_doplug() to not require re-mapping pcmd to cmd
string.
- Fixed Makefile to always recompile meta_api.cpp for changes in
info_name.h.
- Split lookup_game() into setup_gamedll and lookup_game, to better
organize for storing gamedll->real_pathname.
- Source and documentation files based on the list of supported
game/mods are split into their own files (games.h,
supportedmods.html), so they can be generated from a local database
rather than maintained manually.
- Makefile now using gcc-2.95 explicitly, to avoid using gcc3 at this
time.
- Added support for recently added routines in the HL Engine:
SequenceGet()
SequencePickSentence()
GetFileSize()
GetApproxWavePlayLen()
IsCareerMatch()
GetLocalizedStringLength()
RegisterTutorMessageShown()
GetTimesTutorMessageShown()
ProcessTutorMessageDecayBuffer()
ConstructTutorMessageDecayBuffer()
ResetTutorMessageDecayData()
- Removed mod recognition and entities for Master-Sword v1.3, at the
request of the Mod's authors.
- Added mod recognition and entities for HL-Rally vBeta 1.0, Kanonball
v1.01, Over Ground vBeta 1.0, Project Timeless vBeta 1.0, Underworld
Bloodline v2.0.
- Additional entities for The Battle Grounds v1.2.1, Firearms v2.8.
- Additional entities "env_rain" and "env_snow" used on some CS maps.
- Added "metamod_version" cvar that can be queried from game browser
clients.
- Added "meta" client command similar to the console command, providing at
this time only "list" and "version" subcommands.
- Introduced basic config file to provide more reliable and more
flexible options passing, in addition to the current +localinfo method.
- Default filename: addons/metamod/config.ini
- Options include:
debuglevel
gamedll
plugins_file
exec_cfg
- Added option "+localinfo mm_configfile
config.ini pathname.
- Added "meta config" console command to display result of config
file and localinfo options.
- Added "meta require
specified plugin is not found loaded and running. Intended for use in
server.cfg or metaexec.cfg. Suggested by Florian Zschocke.
- If a specified override gamedll pathname is invalid, Metamod will now
exit with an appropriate error, rather than falling back to the
auto-detected gamedll. This should provide more useful feedback in such
situations.
- Added GINFO_REALDLL_FULLPATH for mutil GetGameInfo, to return the
(supposed) "real" dllpathname, ie in case gamedll is overridden. Needed
specifically for plugin "SinglePlayer".
- Raised META_INTERFACE_VERSION to 5:10, for GINFO_REALDLL_FULLPATH.
- Now recognizes "/dev/null" as valid for path options (pluginsfile,
execcfg, configini, etc), for when an empty file _is_ desired.
- Fixed loading of plugins.ini to detect duplicate plugins (by full
pathname).
- Added doc/config.ini with comments to document the file.
- Renamed doc/metamod.ini to doc/plugins.ini, and added comments.
- Internal changes:
- Added conf_meta.cpp, conf_meta.h for config file handling.
- Created full_gamedir_path() to centralize code for testing absolute
path, prepending gamedir if necessary, calling realpath, and
normalizing pathnames.
- Most paths are now stored and operated on as fullpathnames, rather
than gamedir-relative pathnames.
- Now using fopen() rather than LOAD_FILE_FOR_ME when reading text
files, in particular due to fullpathnames.
- Errorcheck for absolute paths as mm_execcfg filename, since
servercommand("exec") won't accept absolute pathanmes.
- Added debug messages to valid_gamedir_file(), for checking why it
failed to use a specified (config.ini, localinfo) path.
- Simplified logic in cmd_doplug() to not require re-mapping pcmd to cmd
string.
- Fixed Makefile to always recompile meta_api.cpp for changes in
info_name.h.
- Split lookup_game() into setup_gamedll and lookup_game, to better
organize for storing gamedll->real_pathname.
- Source and documentation files based on the list of supported
game/mods are split into their own files (games.h,
supportedmods.html), so they can be generated from a local database
rather than maintained manually.
- Makefile now using gcc-2.95 explicitly, to avoid using gcc3 at this
time.
Comment