My aztec.
Updated Aztec
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narby wrote..
I do textures. I can help maybe.
hehe Dave you noticed the horrible bomb signs :) In truth they were made in MS paint and are placeholder.narby wrote..
Carved stone? Urgh that sounds fun to make! You mean like 'A' or 'B' etched into the site of a crate (or maybe protruding)? With the appropriate texture it could be made to look like such a letter has been created and then painted (Amber or Blue, duh).
Thanks for the feedback. I was thinking about possibly making the bomb markers some sort of carved stone sign perhaps. I don't know, we'll see how it goes.
Would keep in theme, look cool, and something else. Always good to have all three.Comment
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EVA | Dick Justice wrote..
Wow... thats one BIG ass paragraph
WHY.... aztec was perfect. so perfect. The only good thing changed is the reworked brushwork for better FPS for people with lower end computers, haha. But seriously, it looks bad, really bad, it reminds me of 1.0 aztec, dark and stupid. WTF lights in the water, oooook thanks but no. plus the Hanging bridge was good, it gave a chance for Someone guarding site A to jump in the water and maybe get a kill or 2 before they get across when his team says they are rushing bridge. The lights mean nothing, its just about getting the map to look more real (good) which actually doesnt matter at all and people who play cs for that reason are morons. NO, bombsite markings shouldnt be required in all DE maps, thats dumb, if you had half a team (clan) youd work out which is which bombsite, like im sure a real counter-terrorist would sort of need to consider if he were ever in a situation at all like that. I do not like the change in the opening of dd, maybe because my position in clan matches is far dd, although i agree that you needed to do it because obviously it is a ct sided map but the crack between the boxes is gone in t side bridge room, which was sooo helpful because its hard if the T's rush bridge unless they can pick someone dumb enough to stand where they can be seen through the crack. Oh and, yes, anyone with the least amount of intellegence (rizzuh) would catch on that "hey, someone shooting at me through those boxes, maybe ill shoot back." thats also if you were already too dumb to stand there in the first place seeing that you cant see much through there. The textures suck, the grass and shurbs at ct spawn and in water suck hard, btw wtf is that big red strip at ct spawn thats lame.... also those lights are lame and useless. oooh yea and to that one guy who said he never understood why that box was half in the ground - that is exactly what im talking about..... who cares if the box is half in the ground, are you really trying to spend time while your playing cs to think about the map that much. I mean whose really thinking about the history of that box and how it somehow got stuck in the ground on its corner.... who cares. please i dont. moving on, the new lighting sucks... its just too akward, i mean i know its nothing different and something that everyone will get used to... but... why... ever... would you need to change it. Ok lastly, i am not a mapper, i dont have/ever will have the talent to make a cs map. narby is a great guy, smart guy, genious when it comes to mapping. I mean de_inferno and de_aztec are my favorite maps. They are great, congragulations. All im saying is why change them (aztec) its good the way it is. we all love it.Comment
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Well, I think Aztec is one of the most balanced maps around. I ussually play as CT and get 0wn3d pretty quickly by some AK toting croonies who rush a....or is that b? Anyway if they rush any of them I'm dead.
So I guard the double doors, they come through the water.
So I guard the bridge, they come through the double doors.
So I guard the water, they come over the bridge, run around to the double doors, go over the bridge again, plant the bomb at A (or is that B?) Jump over the ridge, mock me by making a human tower behind my back and then kill me (massive knife rape) when the bomb explodes.
I gotta slap my teammates into action more because they SUCK at guarding anything. They'd even manage to get their gun stolen when it's still in their hand. Or do I suck? Perhaps both.
Narby, you do what you want, cuz you make the map. We just play it. We'll even play it when it sucks. Hell, you could even convince the CS-team to rename Counter-strike into gHey-Strike.
Offcourse you're a too social a guy to do that, so why is everone whinning so much? Don't worry be happy.
Did I mention Nexty's CS-script has a 'full bag of gooAAAAH'
*RzE shoots L3TUC3 in the nuts with his Scout thru the nook between the boxes at the T bridge side*
RzE: I put a bullet in his 'full bag of goodies'. Now my cat has diner. Here Scout! Nice tasty mashed balls for you!Comment
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Narby, I liked the new textures and getting rid of the gap in the boxes, I use to awpcamp there for extra frags and headshots just to tick people off.. The new CT base looks a little out of place, as does the lights in the water but I guess they need a little getting used to.
The only thing I didn't like was the bridge revamp, the old one was better, it gave some visual cover for the people rushing over it or under. The wooden one seems a tad to easy to pick out someone rushing over it.
If I was a somebody, I'd give it an 8/10 - I'd give it more if a few more blocks were placed in the water nearer to the Terrorists spawn point - awpcampers just LOVE that long stretch... :)Comment
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Whoa, it's hella hard to do this. Why can't Aztec be set in a European city or summat. I'll post my two modified stone crate textures in a mo, but don't expect miracles.

Clearly, my skills are sadly lacking today.Added @ [time="1030113468"]
Well, I spose I was hardly creative. I could have done that 6 months ago. How about some nice windows, or a lovely roof tile texture? I have some pavement and grass and snow if you like.Added @ [time="1030113593"]
I'm actually very embarassed about those textures, I'm very tempted to remove them. I really ought to get back to doing textures for my current stuff...
Bounce 3 of 3... yay!Added @ [time="1030113699"]
Bah.Comment
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you could make a transition texture, convert the green riser wall texture to one thats a little dirty at the base (without the green) for the walls that touch the stone floor
btw those crates doo look pretty cool
Just needs a little weathering and maybe a different font. Not sureComment
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I drew that font. Each point fits a 4-pixel grid, so it's easy-ish to raise it with a brush (or 5).
I can do a transition texture now. One minute.
Just realised how low res these damn wall textures are!Added @ [time="1030114840"]
Added @ [time="1030114982"]
And the other one:
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