Updated Aztec

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  • narby

    #121
    Johnrx86 wrote..

    after talking w/ some buddies weve agreed that it would make narby the coolest maper in cs and get him all the women if you could shoot out the bridge supports. To do this, you need to be under the bridge. IF you shoot out the supports on ct side, the bridge snaps in the middle (to the left of the handrail in this pic) http://csnation.counter-strike.net/barn...ec/aztec3.jpg and becomes a ramp leading up to the ct side. If you shoot out the support on terrorist side, it becomes a ladder, but is at a height such that it takes a boost to climb up it. This would add a whole dimension of strategy-do you shoot out the bridge and open yourself up to ct snipers - do u leave the bridge and go for the quick rush? do u stay on the remaining half of the bridge and snipe at those below you? plenty of options. Requiring a boost to get up the t side would direct the flow towards the ct side (terrorists could jump off and walk up the ramp). Ct snipers wouldn't be able to shoot out the bridge, they would have to jump down and shoot it. (This would open them up to the terrorists already down there.) Anyways it would be pretty cool ;-D
    That would totally break the flow of the map. All the CT's would have to do at the start of a round is shoot the bridge and force the T's into going out near bombsite A.



    It may be cool to do the first few times, but it would usher in more llama tactics and break the map.

    Comment

    • Gh3rgh1c34nu

      #122
      oke, after looking at the screenshots/changelist and reading all the post until now, here are my thoughts:

      - keep the thunder, it's cool. i always hated the damn crickets though. since we have thunders, coulnd't we have some soft rain sound instead of the crickets?

      - i love the new textures and lighting, it gives the map a new feel, i always liked this kind of change, i'm all for it.

      - CT spawn looks nice, but as someone said earlier, it might look out of place if it's the only grassy-green area of the map besides the canal.

      - THE BRIDGE IS AWESOME. YES! I've always hated that old f**king bridge, it made my eyes hurt as i was trying to spot someone through it. (plus the bots had a big advantage there :P - don't slap me, i don't have cable yet so i have to use bots@home). It raises two problems though : 1. looks like we won't be able to apply one of the classic attack schemes as we did before in clan matches (timed nades/flashes then sync attack bridge/water towards bombsite B) because it's hard to squeeze a well placed nade/flash through the wooden planks. 2. someone asked this before : will the planks slow down bullets or not?

      - on the bombsite markers issue : you (narby) made them blue, someone else wants them red, others want orange...WTF? What is this ChupaChups Land? Since the two most prominent colors on the map are white and green, make the markers a shade of green. Geez. This way they do the job without looking out of place. It seems like the obvious choice to me...

      Honestly though, i don't know what all the markings fuss is all about. My team, like most romanian clans, uses a very simple system : the spot nearest to CT spawn is called "X1", while the other one is "X2". Wherever there's a rule, there's no room for mistakes. If someone were to make a rule of this kind that would spread across the community, the issue would be gone. I personally think that it's the mappers' fault here, it's you guys that came up with the A's and B's and put them without following a general rule in maps, e.g. the spot closest to the CT spawn is noted A on one map, but B on another. This is what i think caused the confusion in the first place. We were better off without the markings i think. My opinion... END.

      Comment

      • Johnrx86

        #123
        Edited by [user="49499"] @ [time="1030060804"]

        the cts would have to drop down to shoot out the supports on the ct side, to get down there they would have to jump off the bridge (t's get there a bit quicker now, and would be given at least a few shots at the ct trying to jump off, and if they made it that far, they would be open to ts going along the water route (so thats 2/3 of the possible terrorist directions, they should at least run into somebody)) and if they do manage to shoot out the supports, the terrorists can still get up there because it turns into a ramp which they could walk up. The bridge wouldn't dissapear it would 'break'.. yea i guess those llamas could get at it tho =(

        *edit

        i didnt notice this shot http://csnation.counter-strike.net/imag...mage_7410.jpg so if that ct were to shoot it out, the ct half of the bridge would fall and become a ramp. by doing that, the cts would become exposed to nades and terrorist snipers.. oh well maybe in a different version.. i sure as hell would llama bury gag slap slay any llamas on my servers who did it

        Comment

        • narby

          #124
          It's not a problem to make the bridge totally unsolid to grenades and bullets, I just think it will look a little weird seeing a grenade fly through a solid piece of wood.

          Comment

          • puffycloud

            #125
            Edited by [user="868"] @ [time="1030061234"]

            Gh3rgh1c34nu wrote..

            Honestly though, i don't know what all the markings fuss is all about. My team, like most romanian clans, uses a very simple system : the spot nearest to CT spawn is called "X1", while the other one is "X2". Wherever there's a rule, there's no room for mistakes. If someone were to make a rule of this kind that would spread across the community, the issue would be gone. I personally think that it's the mappers' fault here, it's you guys that came up with the A's and B's and put them without following a general rule in maps, e.g. the spot closest to the CT spawn is noted A on one map, but B on another. This is what i think caused the confusion in the first place. We were better off without the markings i think. My opinion... END.
            I'm glad this guy has decided that he makes the rules in the CS community.



            Also, how do you plan on spreading this incredible rule throughout the community, considering not everyone who plays CS visits sites or reads the manual? By having a marker it ends the debate faster and more efficiently than your idea. Way to miss the logic. And why not have it stand out? That way there is no way to miss it.

            Comment

            • Rahan

              #126
              please, those saying to keep the lightning.. stop.

              the lightning really lagged the map, even on my computer that is.. decent.

              Comment

              • Exo

                #127
                puffycloud has a point cuz in reality if terrorists were going to bomb something they would signify it right.



                and generally they're dumb shits so they'd spraypaint the whole state

                Comment

                • puffycloud

                  #128
                  Another thing I had suggested to nerblet when he showed me early versions of the new aztec was something other than the cliche boxes as the target.



                  He didn't like my idea and told me to go away D:

                  Comment

                  • Gpig

                    #129
                    I don't really notice maps looking bad. They all look fine to me except mansion and mazy's maps. Mazy's look good but the doors feel very weird.



                    I mean militia and assault are fine for me. Oilrig, my favorite map, is perfect. Perfect. Perfect. Perfect. Perfect. Perfect. Perfect. Perfect. I actually like the background noises on that and don't press i right away like on aztec though it shouldn't be a problem with the new version. I guess an update is needed because the top 3 maps do get old slowly but surely.

                    Comment

                    • Sublyme

                      #130

                      Comment

                      • mouth

                        #131
                        Jesus. Nice to know you have such a solid reason for not changing the layout.



                        At the very least, make the ever-so-cutely ajar double doors on the T side open in the OTHER direction. Give the Ts the same view of the CT double doors that the CTs have of the theirs, since they both reach their reletive positions around the same time. Something -ANYTHING- to make site A viable for once in the maps history.

                        Comment

                        • puffycloud

                          #132
                          A is my favorite site to rush. The double doors are simple if you stick to the wall and use some of the cover.



                          Maybe it's just you.

                          Comment

                          • XTRMNTR

                            #133
                            I actually liked the original bridge for aztec back in 1.0, this new bridge makes it easier for CTs IMO because it'll be harder to toss HEs up to the bridge room and injure their snipers/campers.



                            The "peephole" behind the rocks were probably the closest there was to having a safe sniping spot for the Ts on aztec, again, advantage CTs.



                            The addition of lighting in the inafmous "under the bridge" camping zone, overall, this benefits the CTs, not the Ts.



                            I don't like the changes to the CT spawn, looks very strange now.



                            I do like the reworked lighting, changed spawn, reworked brushwork, and it's about time the lightning glitch was fixed.

                            Comment

                            • narby

                              #134
                              puffycloud wrote..

                              Another thing I had suggested to nerblet when he showed me early versions of the new aztec was something other than the cliche boxes as the target.



                              He didn't like my idea and told me to go away D:
                              Yap but cubes are nice for mappers, they don't make the map cry. They don't cut up vis portals and make neat little r_speed hits that keep little jimmy at 90fps.

                              There's not a lot in the way of cover you can apply to fairly open maps such as aztec and dust etc, and anyone who suggests barrels as an alternative to crates needs to be beaten with a marmot.

                              Comment

                              • puffycloud

                                #135
                                XTRMNTR wrote..

                                [complaining about CTs having an advantage]
                                CTs should have an advantage. Also, the Terrorists have the AK47, which basically removes any advantage for the CTs ever.

                                Comment

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