I think Aztec would look cool with the Dust textures.
Updated Aztec
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See narby, i like you
but, i duno you said remove bugs, K yea, bugs as in what.... bugs where u can boost a person so they can run around the whole upper part of the map, or fix tiny positionings in crates that would actually be spaced apart a little bit if it were in real life. that was a good addition to the map. K yea youre right i know everyone isnt in a clan, so the bsite markings are necessary, but do they have to be on the wall and so bright, i mean u could set it on the ground next to the boxes at A and in the middle at B in a dark/pale red and i wouldnt be complaining. its just... destracting. Also now that i see the orignal plans of what to change, i can see why you put the lights and changed the ct spawn, but the ct spawn doesnt affect anything, i say keep that and lose the lights that could get in the way. oh and change the lighting back
i liked the way it was. I duno, if I were narby i wouldnt change a thing, aztec is probably the most succesful map when it comes to clan matches and scrims, the only reason de_dust is so popular is because of public servers. But aztec was different from most maps, i liked it because it was so... not plain, but different from other maps that tried to be unplain. aztec was perfect as it was. Simple
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i dont mind abt the light thing, but seriousli i think if u can fall from da bridge and da rail of the bridge is not all connected... it is a problem and i am also wondering if da bridge will block nades and flashbangz, then seriousli i would prefer the original type. also i dont get the change of CT spawn, so it is blocked now?! this brings a big problem to tactics. (just some silly opinions)Comment
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meh... change is good... keeps the game fresh....
My commentary
1) I am not a mapper and have no clue about mapping, hence I will give no commentary whatsoever on the textures or any of the aesthetic changes
2) I'm a clan guy... so I'm just gonna pose a few gameplay questions
You toned down the crickets which is good IMO b/c I've been to a couple LAN centers with tournaments that require default config.cfg without using console ... so no stopsound.
I never want anything to happen to the thunder. That is the greatest soundtrigger ever. Well.... it's one of the few I know... so it's great. Brilliant idea and excellent execution... hopefully hasn't been changed?
The gaps in the boxes I don't mind too much. Playing CW I realized that if you were CT, that was the first place you should scope. Also the FOV from that hole only shows a limited part of the other bridge room. Any clan sniper in their right minds wouldn't sit there. The left side of the CT bridge room is far superior.
What's the second fixed gap? I only noticed one, but I prolly overlooked it. Which crate is it? Bomb site B or another in T-side bridge room?
And I have no big problems with the new bridge. I played aztec constantly so I could learn how to see through it, so I feel a bit cheated over all the time I spent. But it makes the game more challenging for T-side (which is hard enough) so it requires a bit more teamwork when coordinating a bridge-water assault.
All in all, nice couple changes. Shouldn't overly affect the tide of matches.
Final note: How do we watch old demos in a new version of aztec? Am I gonna see HeatoN look thru some non-existant gap in the boxes and kill someone? OMG h4x!!!Comment
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