de_italy Shots

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • oReiLLZ

    #61
    narby wrote..

    Praise the day when you can get a $20 blowjob from a small yellow box in any local compUSA
    Ah, the disturbed mind of the map maker. Personally, I can't wait for my genitals to be hooked up to my modem so that when I...uh, never mind, it's a work in progress.

    Comment

    • mouth

      #62
      JdeFalconr wrote..

      Truly exciting? Well I don't know about that...but it adds so much flavor to the map. Any CS player can hear that audio clip and immediately their thoughts turn to cs_italy. It's the same with the cicadas in de_aztec or the roar of the oilrig in as_oilrig, etc. Now that's pretty powerful to have a piece of a game identified with in that manner.
      Actually, most thoughts tend to go toward "What do i edit to turn those damned things off?". Not the best thing to identify a map with.



      Having a map that uses HL textures and Duplo block stairs might not be all that bad at this point. cs_church looks like it came straight out of Quake 1, and i found something inherently cozy about that. I think i'm getting to a point where i'd like to play on a MAP instead of a photoshop exercise or a nVidia endorsement. Your GeForce4 and 6nutzillionHz CPU are poor sources of opinion for a map.

      Comment

      • JdeFalconr

        #63
        mouth wrote..

        Actually, most thoughts tend to go toward "What do i edit to turn those damned things off?". Not the best thing to identify a map with.
        While I do agree that many people find the environmental sounds annoying and would rather they be turned off, I wasn't trying to comment on whether they were good/bad/ugly. I was trying to say (and perhaps I did it poorly) that people easily identify those sounds with particular maps and that kind of easily identification is a remarkable thing.



        But for those who just can't stand them (such as yourself, I take it, mouth) it's not that tough to get rid of the looping sounds. However, in my opinion it borders on immorality, i.e. cheating, and therefore I'll keep my mouth shut.

        Comment

        • mouth

          #64
          I don't really think that those sounds are any more remarkable than the "HAXOR" sign in de_vegas. It's easier to notice and in turn associate something with an element that sticks out like a rusty nail. It's like saying the bluescreen association with Windows is "remarkable" and "powerful". It might be infamous, but it's not really such a romantic quirk.

          Comment

          • xep

            #65
            JdeFalconr wrote..

            While I do agree that many people find the environmental sounds annoying and would rather they be turned off
            Bind "stopsound" to a key. No more annoying de_aztec sounds, and no more cs_italy opera (even though you could just shoot the radio thing).

            Comment

            • mouth

              #66
              Kinda like how z_max took away those annoying solid walls?

              Comment

              • Gnu

                #67
                I do think it a bit unfair and contrary to the spirit of the maps, but I wouldn't remotely compare it to the zmax exploit.



                About the only time I've ever had to use stopsound is whenever the garage door in cs_office gets stuck -- that one's annoying.

                Comment

                Working...