I just love it because it feels like dust, inferno, and all those other maps where one team can be rushing the one way and another team rushing the other way and go past each other. It feels much more like a real map as far as gameplay. T's can rush out easily and CT's can get inside very eaisly too. Both sides can camp but neither usually do.
strat: cs_assault
Collapse
This topic is closed.
X
X
-
And you can have some very good strategies on it. Alot more than the original Assault. Or at least thats my opinion.
I usually rush when Im a T through the big door under the underpass and then go up onto the freeway ramp and basically snipe them with a combination of a Ak47 and a deagle.Comment
-
Yes, the gameplay is quite different between the UPC version and the original. My only personal wish for modification of Assault would be to have the side vent system go all the way into the hostage room, instead of where it is. For one, it would make it that much more likely for the CT's to actually go after the hostages, and secondly, it would divide the T forces a little more (if anyone was to stay inside the hostage room guarding the vent), giving the CT's a better chance. That was my thought, anyway.
Mr. Bond, nice article as always. A few random points to add from my experience, though.
For T's:
1 - The cameras are much more useful for the T's than Mr. Bond really pointed out. In a large game, consider giving up the quest for frags, and instead be the cameraman. I have found that one person sitting on the cameras, telling the team exactly when and where the enemy is infiltrating (through typing and voice comm), will lead to deadly results. The most overlooked part is simply watching the roof. Yelling "VENT!" will result in an immediate hail of bullets and/or grenades into the CT that just entered it from all sides, leading to quick deaths.
2 - If you have a cameraman, consider positioning yourself exactly across the room from the typical vent-defending position. This will allow you to shoot directly into the vent (through the metal) at the point where the CT's enter, and with the minimal height difference, makes shooting the entire way through the vent child's play.
For CT's:
1How to coordinate a simultanious attack.
Since most of us play in pubs the majority of the time, teamwork can be difficult to organize. Here's tips for how to get your teammates to attack at the same time.
- Use voice com and typed messages. Some players don't have voice com enabled, or their codecs are so low that they can't understand what you're saying. Type out a message with it, to make sure all can tell what you're saying.
I've tried a million times to yell out "attack!" to my teammates, and go running in, only to find that no one came with me. I'm sure many of you have probably had similar experiences. The problem is, people haven't had time to prepare themselves, as far as positioning and mental readiness, for assaulting. Here's what I've found actually does work.
Time based attacks.
The idea behind this is the entire CT team attacking (from all points of entry) at a certain time on the "time remaining" indicator.
Let's say you're on a server with a 90 second buy-time and a level time of 3:30. Tell your teammates in advance to position themselves to be ready for quick entry, but to camp until the clock hits exactly 2:00, at which point to attack. You can and should vary the time of the attack, but if you're wise, you'll make it a time after the buy time has expired, thus reducing the number of grenades your team faces.
Couple of notes on this though. You shouldn't do timed attacks every round. If you do, the T's will start rushing you and/or other measures to disrupt your play, screwing people up, and such. Also, if you do plan on simultanious entry, make sure you have enough people at any given entry to do one.
Finally, it's best to make the T's wait a couple of minutes if possible before attacking. They get more impatient this way, and are more likely to do stupid attacks against you, one at a time, and thus reduce the size of the force you're attacking against.
Final CT strategy
This one is kind of dirty, and requires a good friend on voice comm. Get an AWP (I know, bitch gun, but you need the extra power), and have your friend get in the camera truck. After the initial confusion of the map, you can usually find several T's that are camping, crouched down somewhere, holding still. Stay outside in a position that can't be seen by your enemy, and proceed to have him explain the enemy position. Shoot where you think he's talking about, and have him watch for the bullet holes. Adjust accordingly, and fire again. Usually only takes 3-4 shots before getting a hit, after a bit of practice. Downside is that you'll receive a LOT of yells of "wallhacker!" and such. But... as long as you're just using voice comm, and not ghosting or anything... it makes for a great deterrent to T's staying still for too long. :)
In case you couldn't tell, I don't tend to try to play the map in the traditional role of T defender (must be another masochist), but I really love assault. Hope you guys all found something in there worth the lengthy post. Anyway, again, excellent article Mr. Bond, look forward to reading your next one!Comment
-
You deserve something for your ability to type that much in a comments section.-:Nighthawk:- wrote..
rofl, mental readiness, hahahaha.
I've tried a million times to yell out "attack!" to my teammates, and go running in, only to find that no one came with me. I'm sure many of you have probably had similar experiences. The problem is, people haven't had time to prepare themselves, as far as positioning and mental readiness, for assaulting.Comment
-
Why don't you take a browse through CSN's SOTD archive? Or, I could give you a link directly to the wonderful model with terrible animations because I am such a great guy. (girl?)
Actually the animations are good, it's just I don't like the recoil animation. It seems like I have a 200 ping. Maybe it's just me.Comment
-
Yes, I took the screenshots (despite rizzuh taking the blame for the ``bad'' ones). I quite like that AK model and, seeing as I rarely get a ping below 200 (56k~) anyway, I can't say I've ever had a problem with the animations.
Thanks for the feedback everyone. Education 3.0 has resumed but hopefully I will have some more articles coming soon. That's what Rizzuh's Schedule (TM) is telling me, anyway.Comment
-
Edited by [user="22748"] @ [time="1026394275"]
Dont mock assault...........if u can wipe out the T's in assault..........u are already an above average player....considering how many times the T's camp....
The cameras are useless, no one uses them cos there is no coordination. Sometimes, i even catch CTs camping inside the truck....
BTW camping around the vantage points in assault means you are a loser. There was this match I play with another fellow, the CTs were all literally doing Camp Strike and the Ts were the ones rushing. Of course, those 3 CT losers kept losing becos they were not as good as the 2 of us and do not have a slightest hint of teamwork........
The Ts (the other guy and me) won more rounds than the CTs becos we had teamwork. I.E When my teammate was blinded by a flashbang, i rush out and killed the guy who blinded him. Or when the CT was trying to snipe me, i radioed for help and my teammate capped him.
Hence, MORE TEAMWORK, LESS CAMPING = MORE VICTORIES
P.S. Try calling each other pros, cos we find out that encouraging/ inflating each others ego actually made us perform better !?!Comment
-
Edited by [user="26841"] @ [time="1026406435"]Darkhorse wrote...
eh?
-:Nighthawk:- for Bond
(and btw mouth, I like thunder too, though I do like several of his other maps as well)SinaC wrote...
Hehe, I know... it sounds funny, but seriously, I think there's definitely a psychological factor to CS that often gets ignored. When you're feeling confident and pumped up, sometimes you can mow through enemy ranks, and rush into overwhelming enemy fire with bravery. When you're not feeling ready, or feeling beat down by losing consistantly... often even the simplest kills seem impossible, and the fear of death leads to more holding back, not wanting to risk dying quickly yet again. That's my perception of it, anyway. :)
rofl, mental readiness, hahahaha.
(And yes... I type way too much in the comments section, just get started pounding away at my keyboard, and before I know it 10 minutes have gone by, heh. If you don't find my stuff worth reading, though, feel free to skip over it.)Comment
Comment