review: cs-classic

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  • -MuLDeR

    #16
    haha nice review... i was laffing at the pictures mostly... i guess its time to go back and read the review this time
    Colonel Kaos wrote..

    LOL! Funniest review ever; I almost coughed some of my internal organs out because I was laughing so hard. Btw the review was deadly accurate.
    see thats what i mean

    Comment

    • narby

      #17
      people really have no idea about just how much cs has progressed (aka 1.5)

      I'd never want to go back...

      Comment

      • Spike Spiegel

        #18
        I don't want to go back either, narby. It's not bad to remember the good times soon after it was released, however.

        Comment

        • LoCo_KwAzIe

          #19
          i loved the old betas, but man this sucks, i agree with rizzuh, the older betas were never like this, the older betas rocked.

          Comment

          • Colonel Kaos

            #20
            This is a bastard CS Classic. Maybe I'll play it again after they fix it up.

            Comment

            • Skinner

              #21
              Yes, good review. Very funny and interesting, but you might want to fix some typos.

              Comment

              • Markiss614

                #22
                I have released a much better Classic MOD called Retro CS.

                http://retro-cs.cjb.net



                RELEASE 1.01

                --------

                [6.30.02]



                - Fixed scoped m4a1 sprites and ground models.

                - Added Beta5.2 gsg9 model.

                - Fixed Missing textures in cs_docks.



                RELEASE 1.0

                --------

                [6.28.02]



                First release of the Retro CS Mod.

                I've done my best to create a MOD that stays

                close to the original betas. It should be enjoyable

                for the oldskool players, as well as the newer players

                who have never played the betas.



                Contains:

                - Beta Player models (includes beta animations).

                - Beta5.2 Weapon models (includes m4a1 with scope).

                - Beta5.2 sounds.

                - Un-zoomed sniper rifle crosshair

                - No black areas around sniper scope.

                - Includes all beta5.2 weapons



                Included Beta Maps:

                - de_dust

                - cs_docks

                - cs_wpndepot

                - cs_mansion

                - as_riverside

                - de_aztec

                - cs_facility

                - cs_iraq

                - de_nuke

                - cs_backalley

                - cs_tire

                - de_prodigy

                - cs_siege

                - cs_assault

                Comment

                • garry

                  #23
                  Edited by [user="26703"] @ [time="1025396794"]

                  I agree with most of the stuff here, except..
                  I am contemplating jumping off the top of a four-story building
                  im pretty sure thats wrong.



                  i prefered the old models.. i think. I think i may have prefered the old animations after playing this though.



                  The old dust seemed sunnier... is it?



                  I liked the old siege.. I liked the one at night with the hole in the bridge the best though.. (btw ITS MEANT TO BE UNBALANCED, ITS A SIEGE)



                  it was a bit stupid using custom weapon models. I really loved the old USP model, that was great.



                  Overall I think the whole point of this mod was to make people go 'hey fuck cs, this is better, i prefer this'. The sad truth is cs 1.5 is great.



                  The only reasons to play this mod are:
                    » want to bunnyhop

                    » want to cheat

                    » want to test it

                    » want to play the old maps that you cant work out why they were cut (ie docks)
                  --
                  - Beta Player models (includes beta animations).
                  does this include the player 'flinch' animations.



                  Oh yeah thats what i miss most about the beta's.. When you shot a teammate with FF off and streams of blood poured out of their body. That was awesome.

                  Comment

                  • -MuLDeR

                    #24
                    Edited by [user="33795"] @ [time="1025396931"]

                    LOL OMG THAT WAS A GREAT REVIEW...



                    I GIVE THE REVIEW 10 OUT OF 10



                    but for the cs beta 1.1... well lets just say that jefferson having sex with scoobydoo is more intertaining

                    Comment

                    • Colonel Kaos

                      #25
                      I tired of people bitching about maps being unbalanced. Some maps are ment to be unbalanced. Siege is one of them, think about the name siege. Does it sound all balanced and even? No. It is almost impossible to completely balance every map unless we have symmetrical (bet I spelled that one wrong) maps.

                      Comment

                      • -Dice

                        #26
                        Docks was cut...yet Prodigy is still in...must strangle.

                        Comment

                        • Colonel Kaos

                          #27
                          Please do not mention Prodigy in my presence.

                          Comment

                          • garry

                            #28
                            Edited by [user="26703"] @ [time="1025397383"]

                            -Dice wrote..

                            Docks was cut...yet Prodigy is still in...must strangle.
                            i like prodigy.. I'd rather play that than dust, aztec or dust2. At least its based in some kind of reaslistic enviroment. How often do you see counter-terrorist's in the desert trying to stop people blowing crates up.. or in some kind of aztec themepark trying to stop people blowing big cubes up..
                            Colonel Kaos wrote..

                            I tired of people bitching about maps being unbalanced. Some maps are ment to be unbalanced. Siege is one of them, think about the name siege. Does it sound all balanced and even? No. It is almost impossible to completely balance every map unless we have symmetrical (bet I spelled that one wrong) maps.
                            exactly. Its like people bitching that assault is unbalanced. THATS THE POINT. If the CT's could just wonder in and take the hostages easily there would be no point. I think this is what CS started out as. It started out on the right track with maps like siege, assault, militia, mansion. Then dust and aztec came and spoilt everything.

                            Comment

                            • -Dice

                              #29
                              True, but there is no reason to have Tundra either. I'm like the biggest fan of AS maps out there, but even I hate Tundra.

                              Comment

                              • garry

                                #30
                                Edited by [user="26703"] @ [time="1025397480"]

                                -Dice wrote..

                                True, but there is no reason to have Tundra either. I'm like the biggest fan of AS maps out there, but even I hate Tundra.
                                Taundra was a good map, but people seem to hate any maps with snow in them. Ive had some good times on taundra.. Very good times.



                                I dont think there's been an AS map that i havent had fun on.

                                Comment

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