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  • dadozer

    #31
    Edited by [user="147776"] @ [time="1080696804"]

    I am automatically dropping 2 points from every weapon model reviewed from now on that doesn't have the in-game view somewhere on the Screenshot - I urge you all to join me..



    In this case, the gun is already pretty crappy =/



    bullet_head: I see your point, but I have seen sooooooo many models lately that look like the picture was spent more time on than the model. What's the point? Let the model speak for itself.



    Also, I don't see why points are taken off for things like polygon clipping on the pinky of the hand on the reload animation - If you can't see it in-game, what's the point? If the draw animation doesn't jump to the left 20 pixels (AW50, cough, cough), or have NOTICEABLE clipping, why does it matter?



    ....fine, I'll split the difference with you :P

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    • Polishnerd

      #32
      I really would have liked to give this a 7, but I really cant.

      I really dont see any clipping luckily though, or maybe thats just because the reload animations are really fast. Actually, thats a problem. The reload animations are too fast, the weapon can reload completely but you have to wait almost a second after that before you can shoot again.

      The arms and fingers are horrible. Period.

      The gun isnt aligned correctly with the crosshairs, either.

      But still its really cool, I think some people may like it.

      Comment

      • bullet_head

        #33
        dadozer:

        I personally consider what you're doing as an abitrary score, which is against the rules. Please read up on them.



        To the model, I really like the model itself but I dislike this compile. I'll be using a similar compile but on different animations.

        Comment

        • mforkash

          #34
          Dadozer: No offense, but just copy your P_, V_ and W_ models to a temp dir like I do, so if you don't like them you can just copy over them. Please base your score on the models themselves.



          You did bring up a good point on clipping that applies to this model. Let me explain quickly. I know bad clipping is there. I probably won't see it in-game. However, a good modeller should take pride in what he/she does and not make shortcuts. There are too many shoddy programmers in M$ who take shortcuts, and look how we pay.



          As for the model, in a word, it sucks. Not just one thing to pin it on, just a little bit of everything to blame here.

          Comment

          • Mr. T

            #35
            I like the gun itself, it took me awhile to notice the clipping myself, but the gun is clipping into the players hand the ENTIRE time. And it's quite visible ingame, so I suggest some of you get glasses.

            Comment

            • drealiT

              #36
              those who are reviewing without looking ingame should be shot ;p



              ingame the model and skin are quite astonishing. i've always seen shots of witteh's skins in renders and always thought how horrible they looked... too dodgy, and dodish. then i actually took the time to load this model ingame and i was quite amazed at how realistic and well done his metal texturing/lighting are in general.



              i never usually mind clipping seeing as i myself have skinned/modelled/compiled before. if the model/skin is being created for a game or whatever... what's not visible ingame doesn't matter.

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