call the pollice!

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  • xorach

    #121
    i voted torn. ive probably played this map three times and mainly because thats the only times ive seen a server play it. im surprised vegas is winning. sure it has parts of it that a lot of people dont go with 500 feet of but its still pretty fun. chataeu should have been included in this poll, its the least played map imo.

    Comment

    • StealthMonkey

      #122
      Why does everyone hate vegas so much, I mean it is deff not my favorite, but I dont hate it.



      What is wrong with storm? Besides being a little dark I love it! It's probably one of the best maps since CS went retail... unless I am forgetting one.



      Torn looks good but is big and laggy, but it's ok...



      Piranesi is only fun on T. On CT it might as well be in the garbage.

      Comment

      • [-FcG-]BanG[.SoI.]

        #123
        Edited by [user="10379"] @ [time="1024954772"]

        de_aztec. Funny how everyone votes for that map on servers but when it comes up no one wants to be a T. IMO, Aztec sucks and I have never liked it. Oh, and all the maps you list I happen to like.

        Comment

        • The Village Idiot

          #124
          Goooooo de_survivor!! w00t!

          Comment

          • doctorSSR

            #125
            Edited by [user="15216"] @ [time="1024987094"]

            gorthaur wrote..

            i dislike de_cbble, the layout is strange with some stupid useless places

            i love de_survivor and de_torn

            btw: cs_siege sucks REALLY hard and cs_estate sucks if T's camp on the second floor
            yeah but the sequel: de_chateau. is just a REAL "Legend." Chateau is just too great, I can't even explain the greatness of it. Its beyond human description.



            Whoever made de_chateau, i owe you too much.

            Comment

            • Alienmorph

              #126
              de_chateau sucks real hard. too fucking laggy. Not even fun if it's so laggy. although i must admit the bombsites are pretty tight..

              Comment

              • [ZED]YourMama

                #127
                Man, all of those maps ROCK, just because ANYTHING can happen on them. Never the same game twice. You know which defusion map SUCKS? Fucking DUST. You can play it all of three whole different ways, and the result is always the same. It started sucking three months after it's release in Beta 4, and it has just sucked and sucked more and more every day since.



                PLEASE GET RID OF DE_DUST!

                Comment

                • -Snickers-

                  #128
                  Edited by [user="7338"] @ [time="1025031131"]

                  Lord Radiation wrote..

                  Ok Snickers I disagree. ure a fucking a faggot. ur obviously a n00b whoz frustrated with ur crappy skills and now ur trying to sound like y'all that on a retarted message board. People play CS because its fun. Plain and simple. those maps u posted r boring shit. ur obviously a fucking camper..people like u piss me off...tryin to sound all smart ass and shit...u better hide behind yo mamaz ass boy...that would be ur natural reaction wouldnt it? huh? huh? huh? before i fucking kick ur ass! (JOKE?!?!?!) ahahahahahahaha
                  yes I took it as a joke, nice llama imitation indeed /me claps hands together



                  BTW you're wrong about me being homosexual, n00b or a camper (I camp rarely, usually I rush and get killed ), but I do have crappy skills :/ guess what, I'm going playing cs_deathmatch to improve my aim... though it probably doesn't work
                  I really dislike de_torn. It's too complicated. If that makes me a 'noob' then I guess I am one. I just don't like having to spend a half hour walking around a map to figure out how to get to area 1 from area 2.
                  Many ppl say this... I respect their opinions (sometimes ) but I still can't understand that since I only needed 1 playtime to learn it... but I still don't "love" it like I love office or vegas... the map needs more alternative routes... and it's not suitable with HL engine. Whenever map changes to de_torn, everyone has problems with the choke and fps and they leave the server... it's sad to see a fine and beatiful map left unplayed mostly because of the engine problems.
                  a true gosu will keep their mouth shut and not spread their so called "intimate thoughts" on a map...
                  I do believe the comments section is made for that purpose. But I still think ppl shouldn't start fighting and yelling to eachother about some opinions (I have resorted to that :P).



                  Great comments from mouth and StealthMonkey, I mostly agree with you.



                  And for ppl mad about my opinions on maps like awp_map and aim_maps, word 'deathmatch' is the one that is brought to my mind when I see ppl praising and talking about them like "make them official" - CS is a teamplay game, unfortunately the score system is only based on frags and it makes ppl go fraghunting. de_maps are the nearest maps to deathmatch ones. Lots of players drop the bomb at the respawn, leaving only one option - killing the other team (sure you can go get the bomb from respawn point, but usually the CTs have made there before you).



                  And for ppl complaining about ambient sounds - lol I think they are great for making the atmosphere. Let's have an example - cs_havana: I know this map has both fans and haters. I belong to the haters - not for the map being big and complex, but because it has no ambientic sounds - no wind, no air condition humming, not neon light bulb humming, not animal sounds etc. the place seems to be abandoned and dead (unless it's meant to), but this is my opinion. And for the people saying they can't hear footsteps and stuff, mappers should always know that the ambientic sounds should not be too noisy or other way distracting like the cricket noise in de_aztec... I liked de_aztec beta 6.5, 'cos the sound wasn't all over the place.



                  I don't understand ppl hating de_cbble, but de_prodigy is definately not my favourite maps. Not for the textures, but I find it a little bit deathmatchy and somehow I never learn to play it :P



                  And now to my favourite subject, de_dust. That map should be either updated or removed from CS. I remember the days when I was a n00b, who has been playing CS for just a few days (I started from v1.0 and I am sad that I got a decent computer too late and missed the beta stages :'/). I loved dust. I saw the map really cool, with the feeling of a desert fortress and a good gameplay (of course I was on the CT team). Today, dust is my no. 1 hated map. Not for being bad-looking or that I suck in it, but because it's overplayed. And a bit unbalanced. CTs have advantages on that map, but still Ts can win, if they just have a right timing and tactic (or they can aim ).



                  Maps that I least like (another great reason to start a flame war. actually plz don't)



                  de_dust (reason above)

                  de_piranesi (looks a bit unfinished on texture side and T friendly)

                  de_prodigy (reason above, otherwise it's ok)

                  de_survivor (ppl have discussed it already, also the tiny size of the plane and town, which I think mouth said was midget town lmao )

                  cs_havana (no sounds, somehow I don't like it's outlook)

                  de_storm (actually nice, but the oldish look ain't my thing)

                  cs_assault (terrorist dream )



                  Please post your opinions and comments without calling me f@g etc.



                  P.S. Again, the comments is meant for opinions... I believe, rizzuh tell me if I'm wrong.

                  Comment

                  • Alienmorph

                    #129
                    Edited by [user="32961"] @ [time="1025037164"]

                    -Snickers- wrote..

                    yes I took it as a joke, nice llama imitation indeed /me claps hands together



                    BTW you're wrong about me being homosexual, n00b or a camper (I camp rarely, usually I rush and get killed ), but I do have crappy skills :/ guess what, I'm going playing cs_deathmatch to improve my aim... though it probably doesn't work



                    Many ppl say this... I respect their opinions (sometimes ) but I still can't understand that since I only needed 1 playtime to learn it... but I still don't "love" it like I love office or vegas... the map needs more alternative routes... and it's not suitable with HL engine. Whenever map changes to de_torn, everyone has problems with the choke and fps and they leave the server... it's sad to see a fine and beatiful map left unplayed mostly because of the engine problems.



                    I do believe the comments section is made for that purpose. But I still think ppl shouldn't start fighting and yelling to eachother about some opinions (I have resorted to that :P).



                    Great comments from mouth and StealthMonkey, I mostly agree with you.



                    And for ppl mad about my opinions on maps like awp_map and aim_maps, word 'deathmatch' is the one that is brought to my mind when I see ppl praising and talking about them like "make them official" - CS is a teamplay game, unfortunately the score system is only based on frags and it makes ppl go fraghunting. de_maps are the nearest maps to deathmatch ones. Lots of players drop the bomb at the respawn, leaving only one option - killing the other team (sure you can go get the bomb from respawn point, but usually the CTs have made there before you).



                    And for ppl complaining about ambient sounds - lol I think they are great for making the atmosphere. Let's have an example - cs_havana: I know this map has both fans and haters. I belong to the haters - not for the map being big and complex, but because it has no ambientic sounds - no wind, no air condition humming, not neon light bulb humming, not animal sounds etc. the place seems to be abandoned and dead (unless it's meant to), but this is my opinion. And for the people saying they can't hear footsteps and stuff, mappers should always know that the ambientic sounds should not be too noisy or other way distracting like the cricket noise in de_aztec... I liked de_aztec beta 6.5, 'cos the sound wasn't all over the place.



                    I don't understand ppl hating de_cbble, but de_prodigy is definately not my favourite maps. Not for the textures, but I find it a little bit deathmatchy and somehow I never learn to play it :P



                    And now to my favourite subject, de_dust. That map should be either updated or removed from CS. I remember the days when I was a n00b, who has been playing CS for just a few days (I started from v1.0 and I am sad that I got a decent computer too late and missed the beta stages :'/). I loved dust. I saw the map really cool, with the feeling of a desert fortress and a good gameplay (of course I was on the CT team). Today, dust is my no. 1 hated map. Not for being bad-looking or that I suck in it, but because it's overplayed. And a bit unbalanced. CTs have advantages on that map, but still Ts can win, if they just have a right timing and tactic (or they can aim ).



                    Maps that I least like (another great reason to start a flame war. actually plz don't)



                    de_dust (reason above)

                    de_piranesi (looks a bit unfinished on texture side and T friendly)

                    de_prodigy (reason above, otherwise it's ok)

                    de_survivor (ppl have discussed it already, also the tiny size of the plane and town, which I think mouth said was midget town lmao )

                    cs_havana (no sounds, somehow I don't like it's outlook)

                    de_storm (actually nice, but the oldish look ain't my thing)

                    cs_assault (terrorist dream )



                    Please post your opinions and comments without calling me f@g etc.



                    P.S. Again, the comments is meant for opinions... I believe, rizzuh tell me if I'm wrong.
                    ok...

                    de_dust: yes it is overplayed. who cares, if it's overplayed, that's cuz people probably love it. And it's not always a CT-favored map, but it's a de map, the CTs are supposed to able to guard the bomsites easier, if that's what you mean, if it was easy for the Ts to get to the bombsites, hell they be winning every damn time.

                    de_piranesi: good map, just too big, i agree it is favored in the Ts, and it's also a bit confusing at first ;P

                    de_prodigy: awesome map, i don't understand why all you idiots hate it so much, it's well balanced, requires good teamwork, and it's nice for people to learn the basics of CS. Just a bit too dark.

                    de_survivor: i agree. shitty map. Midget Town. ROFLMAO. and that fucking sound you make when you walk... dammit, makes me want to jump into that ice water and kill myself.

                    cs_havana: who cares about sound, the map is great. I love it, one of my fav maps. Not favored by any side, not too dull, a lot of places to go from, and is not camping heaven.

                    de_storm: not a bad map at all, old-fashioned? who cares?!?!? as long as it plays well, which it does.

                    cs_assualt: true, terrorist's camping heaven. But still, it works well if you got a well-balanced CT team. and places to sneak up, IE the grates, but if a T chucks a HE in there, you dead.. i got 5 CTs once with one HE in that fucking grate... ROFL.

                    Comment

                    • mouth

                      #130
                      The qualms with cobble can be summed like this:

                      A) The T sniping tower. The deal in the middle was bad enough and attracted plenty of AWPers/clueless campers on its own.



                      From here on out, it should be noted by mappers that having a hard-to-breach camping tower like that is a BAD idea, more so when it's easily accessible to idiot bombcarriers. They're not AFK, and they're not making an effort to do much of anything. What are they? Irritating, that's what.



                      B) The 1000m dash between the bombsites. If you're not in the immediate area of a bomb planting, pack it in and save your weapon for the next round. Kit be damned, you're not defusing shit in that timespan.

                      Comment

                      • uber

                        #131
                        Dust sucks and if you don't think so you're probably one of those noobs that only join CT and go for the high score with a M4A1 and then think that they're actually good.

                        Comment

                        • -Snickers-

                          #132
                          Well, prodigy is not that bad, I actually like it as a map, I quess it's just that I always have the bad luck with the teams, I always end up into the losing team as a map, it has great feel, ppl who whine about prodigy being ugly are a bit dumb IMO :P



                          I can't stand Havana and Storm because of their textures, which makes me an idiot DDDD (not, they're good maps, but I go more with maps textured like office, militia and backalley, meaning the type of the textures, not about their size or that)

                          Comment

                          • Grimbal

                            #133
                            Cs Iraq Is By Far the best cs map ever! i would say survivor dead laggy and pointless

                            Comment

                            • Liquid-Oxygen

                              #134
                              wtf... why is de_dust there?!?! jk dust is ok but is too boring nowadays. piranesi is jus plain crap. its gorgeous, but its crap. mega crap. uber crap. suber crap. vegas is NOT the worst map ever but its pretty close.



                              its survivor we wanna take down...

                              Comment

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