m2 week: mojo

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  • -=cw=-/i/oIr

    #31
    omg this movie wil rock....guy you have my every respect

    Added @ [time="1022066467"]

    i doubt the helicopter would be practical in-game if your looking for fairness...might be a laugh though now and again if its done well

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    • .nap

      #32
      Edited by [user="17469"] @ [time="1022072799"]

      They could use Tom Hardy's Hi-poly p_ models to visually enhance their production. The_family_god, I hope you see this. It could really crystalize your production.

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      • contijn

        #33
        BEUH

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        • ~The Observer~

          #34
          Bump

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          • Jsunu

            #35
            ^bla

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            • MostlyHarmless

              #36
              Vehicles can move in the Z plane. I played a map once with a working roller coaster.



              I agree they should use hi-poly models in the map, including for the T's and CT's. I love the female hostage in the short black dress too

              Comment

              • -=cw=-/i/oIr

                #37
                lol ok lets say hypathetically i was the cool dude that made militia1...I doubt i would go back and re-film jsut to have high-poly models...



                Besides some people might not identify with different models from the standard ones....theres a certain amount of sentimentality about the only jagged models

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                • tech001

                  #38
                  Helicopter, eh??? Sounds like that lil ole house in the middle of nowhere is turning into a warzone!!



                  If the Militia2 movie is any better than Militia1, it's definately worth the download. I'd like to play the militia2 map if it ever comes out... flying a chopper around would be amazin'.. imagine zip-lining down on the roof like real HRT officers! Hopefully CTs can get there before T awperators do..

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                  • alex`

                    #39
                    -=cw=-/i/oIr wrote..

                    hypathetically
                    hahahahahahahahha

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                    • Jsunu

                      #40
                      Weeee

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                      • -=cw=-/i/oIr

                        #41
                        alex.S wrote..



                        -=cw=-/i/oIr wrote..

                        hypathetically



                        hahahahahahahahha
                        gah

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                        • oblivion is at hand

                          #42
                          The only way I think you could make a chopper in a a game using the half-life engine is by using a func_train entity. You might be able to make a controlable chopper using a vehicle entity and using a func sky texture for the solid it moves on. Only problem with that is the chopper vehicle could not be seen by anyone below it. But a mapper could use it to ferry people to another seperate part of the map only accessible by chopper.



                          what do you know after mapping for awhile, I actually sound like I know what I'm talking about!

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                          • Jsunu

                            #43
                            No you have to use the func_doomo entity to make sure the chopper

                            is visible with the great hl_i_dnt_kno entity thrown in for good mesure

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                            • -alex-

                              #44
                              if this map comes out, then I am definatly going to play it!!!!!!!!



                              finnaly a map that might take away some players from the overplayed dust maps :P

                              Comment

                              • drewbie

                                #45
                                first i got to say i loved the movie... i just made a movie for the grads at my highschool, and its hard shiet...so i give yall mad props on the movie, and im looking forward to the next one...and i found out somthing bad - a yesterday, when you die, your mouth still moves when you talk...so that be friggin awesome to add in there

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