Valve Software has release BETA (test) HLDS updates. Check below for download locations. You only need this if you run a server.
- hlds for linux
- fixed server using 64 mb more memory than it needed to.
- added -pingboost command line parameter. currently supports two different methods ('-pingboost 1' or '-pingboost 2'). only one method can be active. method 2 is the same method used in the old 3108 hlds_run_test beta build. method 1 is a new method. these may not work well (or at all) on some os environments.
hlds_run script
- added "-debug" flag to automagically run gdb and pull out useful info.
- quits script on "quit" from console, restarts on crash (via "-
restart" flag).
engine
- fixed incorrect wonids/steamids in logs.
- fixed 'undefined symbol: __strtouq_internal' on some linux systems.
- fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
- fixed segmentation fault on some linux systems when attempting to run in secure mode.
- fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no dns resolution.
- fixed dropclient messages for steam clients who were banned or have a duplicate steam id to properly show the steamid of the client.
- added logging of the anti-cheat system catching and kicking detected cheats.
- added logging of "kick" commands.
- added logging of "banid" commands.
hltv
- fixed hltv reporting wrong spectator numbers if connection to server was pending.
- fixed "multicast 1" not working if it was issued before hltv connected to game server.
- added "serverversion", can be set to '1108' to view/re-record old demos.
- added new debug message for mod makers if a packet couldn't be parsed correctly.
- fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/lan menu.
- changed error message if clients try to download missing resources to be more helpful.
mods
- restored "mp_fadetoblack" server variable for cs.
- fixed dmc powerup bug where the invisibility ring would make people glow red.
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