cs_prison and cs_alley = worst maps that have been in CS
cs_station is the best oldschool map
cs_station is the best oldschool map
I agree with the many people who dislike de_survivor. Its layout is confusing, the situation and overall atmosphere seems more than a littel bit odd, and it's not a heck of a lot of fun to play. Survivor needs to go away.de_surviver... oh yeah, I played it once...
Dust isn't deathmatchy either. There is plenty of teamplay. Get a microphone for the love of god and learn what teamplay really is. It's usually not the map that ruins teamplay, it's the people who are playing on your team. And you.Or do what I do, and don't sound like an 11-year old by downloading a Simpsons .wav and using that instead. Sound it after every kill and after each time your team wins. Oh, and if someone replies correctly(for example, "Hi Dr. Nick" back in my case) then don't sound it again for 3 minutes.
747 has definitely become total trash. This map should be removed from CS, it's a failure.I concur.
My least favorite map would definitely be backalley. [...] Anyway, i simply cant stand the map, its quite possibly the most retarded map ever thought up in cs history, the jeepathon maps are more of a challenge then backalley!Backalley is in my opinion, one of CS's better maps, but the learning curve puts players off - they want quick-bouted gameplay like Dust, and Backalley doesn't provide that until you've learnt the map. I've had some of my best, most fun (hostage-jumping mehehe) and most exciting games on Backalley - give it some time, and you'll wish you got to know it sooner.
de_cbble... has a lot of "lame" things that players can abuse.Nah, that sniper tower is never abused. Nor is the sniper room (by the CT start, or the dark alley. Or the steep ramps and the hidden corners either side. Or the awkward crates...
DaveJ's other, other, other map, cs_radiorze (set to be included in CS: CZ, without my name) is actually a pretty bad map.SO SO true... but no one seems to ever had admitted that to me (meaning I've thought that maybe it was a good one...) other than the professionals at Gearbox. It was a messed and convoluted attempt to make a map that looked better than cs_office. Gameplay took the back-seat. I just had to reassure myself that Dust wasn't the extent of my eye-candy abilities.
What a disappointment for the CS community. Our little title image up top (with the lightning) was supposed to feature de_torn in the background. I was really confident that it'd be popular in CS 1.3. After the release, however, it was obvious that this map was just plain horrible.You might remember I made an (somewhat cryptic) update on my page a few days before 1.3 came out, signalling how Dust was about to lose its throne to Torn. The hype had even managed to convince me that Dust was about to head straight to Mansion-ville... and I never played the map. Never. Not even to this day. Jealousy? Most probably.
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