Now on to some real (hopefully) news. Worldcraft is now known as Valve Hammer Editor. You can download it here! The latest version is 3.4, hence Valve Hammer Editor version 3.4 contains the following tidbits from Worldcraft v3.3:
- new
- splitter view layout is now preserved from session to session.
- dialog bars now pop to the top when the mouse cursor floats over them.
- no longer renders the 3d views when the editor is not the active application. (this will fix most people's problems with running hammer and half-life at the same time causing the editor to freeze)
- added copy to clipboard button to the process window.
- sped up time to bring up the face properties dialog when many brushes are selected.
- sped up 2d view scrolling.
- added timed selection of objects by depth in the 3d view when the left mouse button is held down.
fixed
- fixed a random spinlock when rendering sprites.
- fixed texture rendering problems with sprites, etc.
- fixed freeze when starting map with sprites visible.
- fixed a crash in the path tool.
- fixed problem with texture shifts being reset when importing old map files.
- fixed black brushes caused by clipping.
- fixed a lockup when scaling certain brushes.
- fixed infinite lines in 3d view in vertex mode.
- fixed clipping causing duplicate solids.
- fixed decal repositioning.
- fixed camera angle view bug.
- fixed problem with running compile tools from paths with spaces.
- your registry settings will be converted automagically
- copy the *.wc files from your worldcraft folder to your hammer folder.
- if you use custom prefabs, copy your prefabs folder from your worldcraft folder to your hammer folder.
- other custom content, like sprites or map source files, will also need to be copied manually.
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