Do you mean that that all these issues have been fixed within 1.4? How did you know this?
GS CS: CZ Coverage
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Edited by [user="9002"] @ [time="1017163275"]What engine does CZ use?
Same engine. CS2 will have a new engine.the grenades hitting through walls has been fixed...
lol, elfmagic if you only knew who reptar was then you would know how he knows this :)
hit box issues were resolved with 1.4 by valve
what I dont like is the fake recoil. Its horrible but I just hope its good in cs2. Just get tired of the random head shots. Damn noobs get all the headshots and their not even done through skill.
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B2K_J_McClane wrote..
So who is reptar? Fill me in!
What engine does CZ use?
Same engine. CS2 will have a new engine.
the grenades hitting through walls has been fixed...
hit box issues were resolved with 1.4 by valve
lol, elfmagic if you only knew who reptar was then you would know how he knows this :)
what I dont like is the fake recoil. Its horrible but I just hope its good in cs2. Just get tired of the random head shots. Damn noobs get all the headshots and their not even done through skill.
I thought that the increase in HS in CS 1.3 was due to a hitbox problem and its scale over varying distances????Comment
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Doesn't Counter-Strike need a bigger graphical overhaul by now? Perhaps, but the decision to use the same engine in Condition Zero isn't just a cheap way to minimize development time--it's to ensure that Condition Zero retains the fast pacing and distinct feel that millions of Counter-Strike fans associate with the game. To translate Condition Zero to another engine would be to risk compromising the game's near-perfect action. Besides, Condition Zero isn't being billed as a sequel--it's more of an update. It's not just a single-player game.
hmmmm. upgrade the damn thing!!Comment
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