In the non-stop interviews that happen in the CS community, I stumbled upon Counter-Strike.ch's recent interview with Crinity and Madcross. In case you aren't familiar with the names, they are great mappers. Their latest release, de_torn, quite possibly may be in your CS 1.3 package, only time will tell. For pictures of de_torn, click!
Starkard: What was your inspiration for de_torn?WOW! Want the rest? click!
Madcross: We wanted to create a visually appealing and atmospheric map that would really involve the player in the environment. We came across some fantastic photographs of Turkish buildings and cities while searching the net one day and decided to use that as a starting point. The inspiration for gameplay came from a wanting to put the speed and openness of de_dust together with the possibility for more complex confrontational scenarios.
Crinity: We originally wanted to make a dirty, rainy eastern Eurpoean town (more like Balkanconlict), but after finding cool pictures of Turkish villages, we decided to go for that.