dev|luminous wrote..thats an old bug everyone knows about
Speaking of videos, check out my smoke trick/glitch/bug video I did with a friend in CS:S.
http://www.s93164846.onlinehome.us/vide...oke_trick.rar
New Half-Life 2 Video
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Edited by [user="41447"] @ [time="1094962592"]
make your own server, set the gravity to 999999 (or something to that extent) and throw a bunch of nades they spin like that in the air. then set the gravity to 800 and they fly up real high. me and my friend figured that one out the first time we playedpapasmurf128 wrote..
they probably will, they said that hammer was changed to allow map sizes about 3x the normal ones or something like that.
Wow that makes it worth the wait!!!! But it also makes me want to play it right now!!!! IM hopin they will have alot of the wide open environments.Comment
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Little error in the source if u look closly at the shadows (god i hope valve doesnt read this and take a few years fixing it) When Gorden takes the crane and picks up the box, there are 2 shadows underneath, one overlaping the other. Just a bit wierd, but not very importantComment
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kamikazecow wrote..
It's in all of the videos. I hope it's not in the full version too.
Little error in the source if u look closly at the shadows (god i hope valve doesnt read this and take a few years fixing it) When Gorden takes the crane and picks up the box, there are 2 shadows underneath, one overlaping the other. Just a bit wierd, but not very importantComment
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I think (probably wrong) what it is, is the engine drawing a shadow for each part of the box. The box is made up of 6 objects (top, bottom, and four sides) instead of just one big one so to allow smoother and more realistic breaking. The engine is drawing shadows for both the top and bottom of the box, and maybe you just can't see the sides since they're upright. As far as I know, Source's lighting system isn't dynamic enough to allow for realistic lightsources and shadowing. No big deal as far as I'm concerned.Comment
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