CS: CZ Preview

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  • CSN NewsBot

    #1

    CS: CZ Preview

    PC Zone Magazine has a preview article on Counter-Strike: Condition Zero, with a dribbling of new information:
    Condition Zero is a single-player standalone title that will be built on the modified Half-Life engine used for Counter-Strike. Valve's aim is to take the atmosphere and tension of the multiplayer game and recreate it for offline purposes – which is going to be no easy task. Although you'll be the only human present, the team versus team aspect will remain.
    There's a good deal of rumor reporting here, and it's not really clear whether the information they've gathered is correct or not. It's an interesting read, nonetheless. Thanks Evil Avatar.
  • CSN NewsBot

    #2
    CS: CZ Preview

    On this coming Thursday, GameSpy.com will be previewing CS: Condition Zero. To build up the hits, GameSpy has even shocked us with a new screenshot!



    I don't know what that white stuff is either


    Clickie! CS: CZ is the single player expansion of the our online game, with loads of new maps, models, and even a few new weapons. Don't worry, the multiplayer version will be released as a free addon!

    Comment

    • CSN NewsBot

      #3
      CS: CZ Preview

      GameSpy.com has slapped up a massive preview of Counter-Strike: Condition Zero. All CS fans will want to check out this bad bay, it has all the info you'll ever need, and plenty of screenshots to boot. Here's just one small infobit:
      "The single-player game will have approximately 30-40 missions and over 16 new maps," says Pitchford. What's cool is that all of these maps can be both played in multiplayer as well as the single-player game. We're introducing a new Russian CT called the Russian Spetznaz and a new Terrorist faction as well." An interesting gameplay addition to the single-player game is the inclusion of training. "Each side will have training," continues Pitchford, "When you're squad earns money, they can fund various skills. These skills include weapons training, bomb defusal, sniper skills, and even camping skills." Now does this mean we'll watch our units go into training? "No, not at all," says Pitchford, "It's basically an upgrade you purchase in the game, just like you would purchase a weapon or item." What's cool about these skills is that there will be one for every weapon class and one each tactic (bomb defusal, sniping, etc.) How many skills does this add up to? You do the math; it's quite a bit.
      Go read it. Now. Yes, now!

      Comment

      • CSN NewsBot

        #4
        CS: CZ Preview

        GamesDomain has slapped up a Counter-Strike: Condition Zero preview. This killer preview features some new info from Randy Pitchford of Gearbox and 5 new (I think) screenshots. Here's an interesting tidbit:
        Gearbox, however, has invested time in upgrading the engine in a number of cool ways, he said.



        "First of all, we've done a lot of work with the model rendering so that we can now support things like alpha blending in model textures and level of detail for performance gains," Pitchford said. "We've also done some work to expose more special effects features and this pays off in the new materials system, new environment effects and lots of new feedback effects."



        He added: "Condition Zero will offer a nice upgrade to the technology and it really does bring the quality of things to a new level."
        Must read! Additionally, they've added an interview with Randy Pitchford, CS: CZ's project lead:
        Games Domain: Looking at its longevity, add-ons and community etc., has Valve's Half-Life gone beyond what you originally imagined for the game?



        Randy Pitchford: I think everyone who makes games hopes and strives for their title to have the success that Half-Life has. Valve made an incredible game and the timing for it was perfect so I feel that the success has all been deserved. Also, it's not a complete accident that the follow-up titles and modification community around Half-Life have been so prolific. Valve and Gearbox have focused our attentions where it has made sense to help make these things happen for us.
        R33T.

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        • CSN NewsBot

          #5
          CS: CZ Preview

          Counter-Strike: Condition Zero has been previewed 'hands on' by ShackNews.com. The article explains much about the game-play, weapons and missions in the game. Of course, it's not as detailed as our very own coverage, but a good read none the less.

          Comment

          • CSN NewsBot

            #6
            CS: CZ Preview

            Sebastian had a chance to attend a meeting where Randy Pitchford showed him CS: Condition Zero (CS: CZ). He has written up a preview of CS:CZ for CS Central.



            Here is a little tidbit:
            The Single Player has 20 missions on 5 different locations around the world. Each mission has 9 objectives where you for example have to defend specific items from the enemies or have to fight through a mission all by yourself, trying to kill the enemies without being killed. The mode that will definitely be something for the tactical guys is called no-reload. As the name implements you can't reload any weapons. If you kill an enemy though you can pick up his and use the remaining ammo but if your clip is empty and an enemy has spotted you, you are pretty much screwed. These already sound like a lot of fun, and there are 6 more to come.
            They also have 6 new screenshots from CS:CZ



            As you can see it looks like CS:CZ will be a lot of fun. Be sure to check this preview out as well as the images.

            Comment

            • CSN NewsBot

              #7
              CS: CZ Preview

              Computer and Video Games has posted another preview about CS: CZ. We all know that this game has been hyped to hell and back, but this is really starting to push it.
              I clutched the controls in tepid palms, cocksure that my years of office Counter-Strike sessions would put me in good stead for the trials ahead. Twenty seconds later, I was dead, decapitated by a well placed LAW rocket. Eager to make amends I tried again, attempting to outflank the enemy with my squad of three highly trained soldiers. It was then I noticed it. The bots in CZ aren't some mookish collection of pre-defined brainwashed drones, conforming to a set of poorly comprised AI routines and scripts. No-no-no-no-no! These bots are very different. Lifelike some might say. They worked together in a well-organised team, opting for differing routes depending on their past experiences. These are written to a file which tells them what kind of things happened when they played before, negating any chance of predictability and on this occasion, scuppering my feeble and poorly thought out plans for an ambush.
              Yarr. And at the risk of being a total hypocrite, be sure to check out our CS: CZ info section for more information, shots, and a few movies. CZ movies, eh?

              Comment

              • Jsunu

                #8
                arg what is what in the that but that?

                Comment

                • Sgt. X

                  #9
                  Ok not to bad, some of info seems to contridict other sources but i'm not in charge of compiling cs:cz info for anyone so it might be harder that it looks to get it right.

                  Comment

                  • Cantide

                    #10
                    It first says there's no multi, then says multi is really good. Huh?



                    One bit of info csnation doesn't seem to have: secondary fire on the FAMAS is a short burst. Sounds interesting..

                    Comment

                    • Cantide

                      #11
                      Oh and the LAW apparently has 'fire up' time. Yay! Won't be able to snap off an instant rocket!

                      Comment

                      • cheetarah654

                        #12
                        my main concern will be the bots. just from experience with cs bots it can get boring after a while. the fun of real people is that they do things unexpected and are actually able to plan things like, going around the long way to get to the bomb to avoid the sniper than to actually just rush the sniper straigh on and defuse bomb. also people react differently depending on what gun the enemy has. bots react the same way to every gun. so if a bot is getting sniped he wont hide around a corner and then take a shot and go back into hiding, he will react the same way if the enemy has an mp5.

                        Comment

                        • KGarcia

                          #13
                          I agree bots get boring. I play with them often because im 56k till my cable comes backonline. But have you played with pd bots? they are pretty smart at planing and calling for backup. One time one was the vip and he was getting sniped at so he hid behind a wall and then sent a radio command saying "I need backup" then I hear "roger that" and another bot comes to him and then they both attack and kill the sniper. pretty cool. whats uncool is how they know when your gonna be coming around the conner and they kill you as if they were watching you come through the wall or somthing. It gets anoying because no one has a reaction time as quick as these bots.

                          Comment

                          • narby

                            #14
                            I can confirm the famas has a secondary fire.

                            Comment

                            • FruitCake

                              #15
                              In tacops most of the automatic weapons have single shot, tripple shot, and full auto. Also the famas has a zoom. It is my fav gun in tac ops :)

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