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  • New Server Files

    The official CS site has been updated with an assload of new server files. First off, a new Half-Life server has been released. Second, a new server version of CS has been released! Here's what's tackled with both:
    Feature Additions:

    - Added new 'stat' command that shows the same information as the 'status' command, but is formatted for the screen and log file.

    - Added code to support the cvar "sv_allowupload"

    If your server has "sv_allowupload 0" set, the engine should ignore custom decals from clients. If a client with a custom decal (that the server has ignored) sprays his decal, everyone will see the default Valve decal...including the client that sprayed it.



    TFC Server

    - Added a new TFC server cvar, tfc_spectchat, that will allow the server to regulate whether or not spectators can chat with players in the game. When set to 0, spectators can only chat with other spectators. When set to anything but 0, spectators can chat with everyone in the game.



    Bug Fixes in this update:



    Engine

    - Merged a bit of missing code between versions 1.1.0.1 and 1.1.0.4

    - "ERROR: SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set" crashing servers

    - "ERROR: Dormant entity player is thinking!!" crashing servers

    - Problem with fragmentation & reassembly of packets.

    - Fixed the rcon 'say' command putting " " around every token

    - Fixed small memory leak problem when using bots

    - Put client's IP address back into the 'status' command



    ----------------------------



    - Fixed the problem with some clients lagging for a round or two at the beginning of a map

    -Fixed the "listmaps" command so it displays all the maps

    Other fixes
    You can grab both files over at CS.net.
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