Halflife.net, the site we love to steal from, has posted a new release canidate for the HLDS program. Included is the linux and win32 flavors. Check:
Woop. Counter-Strike fixes!New Features:
Engine
- Added new 'stat' command that shows the same information as the 'status' command, but is formatted for the screen and log file.
- Added code to support the cvar "sv_allowupload"
If your server has "sv_allowupload 0" set, the engine should ignore custom decals from clients. If a client with a custom decal (that the server has ignored) sprays his decal, everyone will see the default Valve decal...including the client that sprayed it.
Team Fortress Classic Server
- Added a new TFC server cvar, tfc_spectchat, that will allow the server to regulate whether or not spectators can chat with players in the game. When set to 0, spectators can only chat with other spectators. When set to anything but 0, spectators can chat with everyone in the game.
Bug Fixes:
Engine
- Merged a bit of missing code between versions 1.1.0.1 and 1.1.0.4
- "ERROR: SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set" crashing servers
- "ERROR: Dormant entity player is thinking!!" crashing servers
- Problem with fragmentation & reassembly of packets.
- Fixed the rcon 'say' command putting " " around every token
- Fixed small memory leak problem when using bots
- Put client's IP address back into the 'status' command
Team Fortress Classic Server
- If a player suicides (types "kill" in the console) while infected, the medic who infected him will get a kill.
- If a player changes teams while infected, the medic who infected him will get a kill.
- Fixed a bug where players could teamkill by shooting a rocket/grenade at a teammate and switching to specator mode.
- Fixed the "adm_deal", "adm_next", and "next" commands to properly cycle through the players in the server.
Counter-Strike Server
- Fixed the problem with some clients lagging for a round or two at the beginning of a map.
- Fixed the "listmaps" command so it displays all the maps (it was skipping the last one in the list).
- Fixed the problem with some entities not being reset correctly (i.e. on the map de_foption: could kill the terrorist team at the beginning of a round with a lightning strike).