BotBits

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  • CSN NewsBot

    #1

    BotBits

    Ditlew has released version one of his NNbot. Here's what's new, from the top:
    Improved fighting code:

    - Fixed the "enemy spotted" bug.

    - Bots hunt down the fleeing enemies, if they are not to far away.

    - Adjusted the botskills.

    - Bots listen for enemies footstep if they cant see a enemy. (so now you must sneak up on them)

    - Camping bot have half the reaction time of normal bots.



    Improved movement code:

    - Fixed the button bug.

    - Fixed the "stop-camping" bug..

    - Fixed the "weapon-roaming" bug..

    - Fixed the speeding bots

    - Fixed bots jumping while camping.

    - Bots makes room for other players trying to go up a ladder.

    - If a bot has bot tjecked a bombspot, the others wont tjeck that one to..

    - If stucked by a breakable object they shoot it.. (if it isn't already broken)

    - Now max 3 bots follow a player/bot.



    Improved nav code:

    - New waypoint commands:

    "duck" (makes the bot duck until the next duck waypoint)

    "ladder" (makes the bot use the ladder on which these is placed.

    "campstand" (a camping waypoint where the bot is standing)

    - New path tracing algoritme

    (makes zig zaging through dangerous paths possible)

    - Door problems are solved.

    - Fixed some "path" waypoint problems..

    - Bots dont use "duck"-paths if they got hostages with them.

    - Fixed a paths tracing bug that resulted in bot's using the same wp a number of times before moving on.



    Improved control of hostages:

    -A bot takes multible hostages.

    -A bot dont steal hostages from other bots on the same team.



    Improved weapons use:

    - All weapons have been added.

    - Move speed is now weapon depended!

    - Better use of weapons, silencers, scopes, weapon modes..

    - Fixed the bots not using the knife.

    - Bots are affected by smoke. (primitively, but it works)

    - Intelligent grenate support!!

    - Bots tries to avoid nearby grenates.

    - Fixed a bug in the reload code, resulting in bots reloading instead of shooting.

    - Better use of ammo.



    New commands including 3 new modes:

    - "cs10 1/0" turns CS 1.0 support ON(default)/OFF (I have included the liblist.gam from 7.1 besides the 1.0)

    - "nwpdir *dirname*" (changes the sub-dir in \cstrike which NNBot will load the nwp's from. Default is - "maps".)

    - "botchat 1/0" (turns the bots chatting on/off)

    - "usesmoke 1/0" (turns the smoke support on/off)

    - "knifeonly 1/0" (bots only uses knifes on/off)

    - "pistolonly 1/0" (bots only uses pistols and less on/off)

    - "subonly 1/0" (bots only uses subs and less on/off)



    Misc improvements/fixes:

    - Bugs fixed the radio code.

    - Fixed crash when using "Need backup" while bots a "following" a player/bot.

    - Fixed the RADIO commands sometimes not working.

    - Optimized the code..

    (With 8 bots uses about 1/2 as much memory now..)

    - Fixes the "wake up" bug for good.

    - Bots chat in alot of situations.. What they say depends of the situation..

    - Now uses 32 different names instead of "NNBot".

    - Fixed "normal" bots buying awp's and alike..

    - Included nearly 80 nwp's from (OckHAM,CT180,Andrew Houghton,Heinz64,Tyler W,Oob,RpR,LeeCoN,myself)
    Mofo be damned, that's once huge change list. Grab it here.



    In a related turn of events, a new version of the bot launcher has been released.
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