A new test version of RealBot's navigation code has been released. They're still working on the 'unstuck code' though, but you might want to check it out.
RealBot update
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RealBot update
Realbot, both the site and files itself, have been given an update to start the new year of 2004. A brand spanking new WIP of Realbot is now out for all to test, and you may check out the changelog right now. Furthermore, a handy new forum is up as well to sweeten the deal, which is a great feature to the already resourceful new site. Not only that, but a metamod file that is compatible with both Steam and WON has been released courtesy from both the Realbot and Bots-United crew. If you're interested, you may check out all the brand new content in store for you. Now go and annihilate some precious knife wielding bots in either 1.6 or 1.5![break]- build 2049 (not yet released 01/01/2004)
- removed debug messages "taking cover" and "bot: reload"
- added, bots will duck faster , not waiting for 'unstuck' code.
- added, primaryweapon, secondaryweapon, saveforweapon work now. specify with those the favorite weapon (will be bought when possible). also the amount of percent the bot should save for its primary favorite weapon (meaning, if no money , the bot will skip buying any primary weapon). you need to change these values in the personality files manually
- fixed, dedicated server commands are now working again
- changed, linux version is now i486 instead of i686
- removed debug messages "taking cover" and "bot: reload"
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Much better than the old version, metamod isn't even that hard to install i don't know why everyones whining so much about it. It takes a while to learn the maps but once it does it's pretty fun to play against, if i let it learn the maps for a few more hours i'm sure it would be much better.Comment
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