Well, seems Gamesurge enjoys writing copious articles about the netcode. Here's what Falcon had to say:
Issue #5 of CSNE is close to completion, yay!
To read the whole interview, head over to http://www.gamesurge.com/pc/interviews/netcode.shtmlRecently, Gamesurge released an article on Valve's new Netcode for HL, in which the author in which the author made some statements on CS 6.5 and the new Netcode. Not long after, we were buried within many emails from viewers expressing their own feelings on the Netcode, Counterstrike, and importantly, technical errors within the first article. To correct this, we posted a viewer submitted rebuttal of the first article, which hopefully cleared up those matters. Unfortunately, no one but Valve can give us a fully accurate answer to the questions raised on the Netcode, or to verify the facts of either article in the first place.
So to follow up, we now have an exclusive interview with Yahn Bernier, senior software engineer at Valve. In this interview we take a look at what exactly the netcode is, how it works, and what its effects are. He also answers other questions including: who actually has the advantage between High Pingers and Low Pingers, and also on the question of the weapon inaccuracy of CS.
Issue #5 of CSNE is close to completion, yay!