Judas, maker of cs_747, has been interviewed over at cs.dk! Chew on this:
Get both of those interviews:
Zaka here and Judas here. Props to Wezer at cs.dk for the info!
Wezer: Do you plan on making some change to the map or is it done?Cool, I can't wait to see the next version! And not to leave the other half out, Zaka, maker of as_riverside, has been interviewed as well. Check out what he has to say:
Judas: I plan on tweaking some gameplay elements. We'll see what comes out with playtesting, but one of the ideas I have is making the curtains passable doors, so that you can run straight through them, just like you would a cloth curtain and it will slide open as you pass through. If this plays out well in testing, it'll stay and stop people from exploiting the fact that rifles stick through the curtains before they open, giving away the players position. I'll also spend some time trying to reduce rspeeds some more.
Wezer: It took me a while to learn the map, but I think I got it figured it out now.Still though, as_riverside is an excellent assassination map.
Some has criticised the size of the maps. Why did you made your so large?
Zaka: The idea was to have good sniping spots for Terrorists and much "neutral zone" between the spawning areas. I don´t think it´s too large at all (well maybe for hl engine) for a tactical team oriented game. For a dm it would be too large but cs is not dm (you can´t never say it too many times :)
Get both of those interviews:
Zaka here and Judas here. Props to Wezer at cs.dk for the info!