The newest version of Private Players has been released today. For those who don't know, Private Players is a server plug-in which allows server admins to decide which players can play on their CS server by simply entering the WonID of the players into a MySQL database. Version 0.30 now allows admins to specify who can connect to their servers, give priority to these registered players, or specify how many known players must be connected to accept unregistered ones. Yay! Click here for more information.[break="Private Players v0.30"]v0.30 ChangeLog :
° added abilty to (de)activate p2 (p2_active cvar)
° added several working modes, set by p2_type cvar :
- 0 : server will only accept known players
- 1 : server will accept all players
if a known player connects when the server is full, the highest ping unknown player (if any) will be kicked
- 2 : server will only accept unknown players when there are at least (cvar)p2_min known players
- 3 : combination of types 1 & 2
*warning* one slot will be reserved for types 1 & 3 ; maximum number of players will be (cvar)maxplayers-1
° added ability to lock configuration after automatic load at map start (server rentals : write-protect config files, then prevent your customers from changing anything)
° added abilty to (de)activate p2 (p2_active cvar)
° added several working modes, set by p2_type cvar :
- 0 : server will only accept known players
- 1 : server will accept all players
if a known player connects when the server is full, the highest ping unknown player (if any) will be kicked
- 2 : server will only accept unknown players when there are at least (cvar)p2_min known players
- 3 : combination of types 1 & 2
*warning* one slot will be reserved for types 1 & 3 ; maximum number of players will be (cvar)maxplayers-1
° added ability to lock configuration after automatic load at map start (server rentals : write-protect config files, then prevent your customers from changing anything)
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