New Aztec Shots

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  • CSN NewsBot

    #1

    New Aztec Shots

    Narby sent over new shots of the updated de_aztec. Aztec is the third most popular map in the world and very popular within leagues. For this reason, the changes do not modify the layout but only improve the map aesthetically and remove some age-old exploits.



    [break="more shots & info"]






    Not a whole lot has changed since we first introduced the updated Aztec (click for some older shots). Notable improvements include fixed lighting under the bridge, grating for the river-exit under bombsite A, appropriate colors for bombsite labels, and some texture improvements.



    Other subtle improvements have been added. For example, if you were killed while planting at bombsite A there was a slight chance that the bomb would fall between the two crates. This could also be used as a possible exploit, but is now fixed.



    CS-Nation has confirmed that this version of de_aztec and an updated version of de_inferno will appear in CS 1.6. CS 1.6 will probably not ship with the Counter-Strike: Condition Zero updates, but will be Steam-powered allowing those components to be added when Condition Zero actually does ship.
  • CSN NewsBot

    #2
    New Aztec Shots

    Half-Pint, from our hosted site, Counter-Strike 2D has informed me that he has gotten exclusive screenshots from Barney himself of the updated de_aztec that will be included in CS 1.1. I really like what Barney (aka n@rby) has done with my favorite map!



    Check the screens out here!

    Comment

    • .nap

      #3
      my eyyyyyesssssssssss. Good stuff narb

      Comment

      • Mike Ditka is God!

        #4
        It looks alot better than what we have now.



        I wonder how much different it will play though. Will it play exactly the same, or will there be alot of differences?



        Either way, gg Narby. Looks great.

        Comment

        • pinchet

          #5
          did you tone down the A and B things over the sites? or is it just me



          and also i think the image linking is wrong, the last two are mixmatched

          Comment

          • rizzuh

            #6
            It'll be what we have now, minus some lame stuff like the bomb being thrown into an area where you can't pick it up and shooting through the gaps between two crates. Also, sniping at the bombsite A side of the river will be more difficult since the background isn't 100% black now.



            And no more lightning flash or 300-dB crickets.

            Comment

            • dagz

              #7
              Yes the 4th and 5th picture is messed up rizzuh, switch em around when u maximize them.



              Cant wait till i see the new inferno.

              Comment

              • Para

                #8
                Umm, 4 of those 5 thumbnails opens the same larger image for me. Did I missed a part from the news itself or am I just retarded or something...mother mother my eyes hurt.

                Comment

                • Disk2

                  #9
                  In the second screenshot that metal trim thing looks a bit strange, and the grass looks a bit stretched (of course I can't see the whole area in that screenshot). I like what has been done with the water area though...looks much better than the current aztec. And the more I look at that bridge the more I like it.



                  Good update overall :)

                  Comment

                  • MikeJ

                    #10
                    Nice one narbey

                    Comment

                    • ])3@6][_3-Saint

                      #11
                      i like it alot

                      Comment

                      • [SA]Astral (Moonfrost)

                        #12
                        Have you ever experienced the sudden jerkiness when you get on top of the bomb (old aztec) and defuse it? The player looks like he's humping the bomb or something, hope that has been fixed...



                        Dude, I liked the crickets a lot, they really built up the athmosphere...

                        Comment

                        • MikeJ

                          #13
                          Crickets are still in there, just not as loud. Also I think most people stop sound, which should be removed from CS IMHO. I do it too, but only because everyone else does. Ambient sound won't help you in n1nj@ m0d3 if the other guy can just switch it off.

                          Comment

                          • Snypa|2

                            #14
                            Nice ! Cant wait to play it =)

                            Comment

                            • Alienmorph

                              #15
                              CT spawn point looks bad ass. w00t.

                              rizzuh, how about some new inferno screenshots?

                              CT spawn point looks bad ass. w00t.

                              rizzuh, how about some new inferno screenshots?

                              Comment

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