New Aztec Shots

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  • zeusDgod

    #121
    Still not clear on one thing.



    If this is an archeo. site under siege, why are they charging admission?

    I mean, I'd pay to see that, but it don't seem right.



    Nice job on revamp, looks very "clean". If there's one thing the aztecs were known for, it was their cleanliness. Oh yeah and human sacrifice, cleaniness and sacrifice...two things.

    Comment

    • The Who?

      #122
      Edited by [user="29827"] @ [time="1033928204"]

      people are so fucking stupid.



      everything narby has done is for the good of the map, if you don't believe me, then try making a fucking map where you can shoot through a bridge that Guns don't drop through. Dumbasses. At least know what ur talking about before you type.
      Elg4to wrote..

      any moron can make new textures and move cratesa couple millimeters over... and any moron can import a prefab of a light... actually, not any moron beucase u have to beable to use world craft and wally. i could have done this if they had just put the rmf file of aztec on the net. this isnt that hard to do



      overall, it should be cool to play on this new aztec, plz make something to blow up other than a lopsided crate
      There is nothing more abundant in this world than irony.

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      • gobd

        #123

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        • alex`

          #124

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          • FLeK0

            #125

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            • wckd

              #126
              I see people agree with me that most people are dumb, thought it was just me. :/ Again can't wait till I get to play it n@rb, good luck with any changes you do to inferno.

              And one more thing -

              Try to make thunder a better map so it can be back in 1.6!

              Comment

              • -=cw=-/i/oIr

                #127
                I don't like the changes. As far as I can see aztec is perfect....



                Oh and btw here's a lil example of why i dont like it:



                http://csnation.counter-strike.net/imag...mage_8926.jpg



                see the tilted crate in the right hand corner of the shot....can someone explain to me how it has sunk into a stone floor...before it was sinking into sand/grass and it looked pretty cool now it looks like shit.



                The only bit i do like is the broken up railings on the bridge which will help the noobs escape when they would normally get trapped under fire (especially with the silly jump thing)



                It's not a bad attempt but it could have been done a hell of a lot better

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                • narby

                  #128
                  Tell me how you think it could be better without changing anything of the flow in the map.

                  Comment

                  • mouth

                    #129
                    narby wrote..

                    The old bridge version (aztec_c - that everyone in the world and his dog now has) had solid world based bridge sections. Each part of the bridge blocked nades and bullets but there was a lot of complaint. It subsequently went back to being all non-solid to bullets.
                    And the logic behind those complaints was? What, the people who climbed over each other to be on the CT side were caught out of sorts by anything related to balance, and that was that? Railgunner blues? What? Screw the complaints, whore. How did it PLAY?

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                    • Elg4to

                      #130
                      sMee* wrote..

                      then try making a fucking map where you can shoot through a bridge that Guns don't drop through. Dumbasses.
                      u are the moron, i do know what im talking about, u can shoot through brushes if u apply certain properties to them, GUNS DONT FALL THROUGH WALL ENTITIES, fucking moron

                      narby wrote..

                      Tell me how you think it could be better without changing anything of the flow in the map.
                      we have, make something that we have to blow up... that doesnt change anything but give a point to the map

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                      • UKchaos

                        #131
                        KEEP THE OLD FLOOR TEXTURE AND ILL BE YOUR BESTEST FIREND EVAH!

                        Comment

                        • The Who?

                          #132
                          Elg4to wrote..

                          u are the moron, i do know what im talking about, u can shoot through brushes if u apply certain properties to them, GUNS DONT FALL THROUGH WALL ENTITIES, fucking moron
                          Neither do nades. Help you.

                          Comment

                          • narby

                            #133
                            mouth wrote..

                            And the logic behind those complaints was? What, the people who climbed over each other to be on the CT side were caught out of sorts by anything related to balance, and that was that? Railgunner blues? What? Screw the complaints, whore. How did it PLAY?
                            Worse than before, it didn't benifit either side. Snipers still had the upperhand and the losing side had no chance of shooting them with rifles or smgs as they diddn't penetrate as well.

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                            • UKchaos

                              #134
                              If your concerned about snipers then why did you make every route involve HUGE! open spaces..

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                              • narby

                                #135
                                I'm not concerned, but thats the nature of the question.

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