alrite, i liked the old textures fine the way they were before, but i guess these new ones ill get used to. 2 things
1)why is there a line dividing grass and stone at ct spawn..it seems kinda artificial
2)it would create a much nicer atmosphere if you had rocks lying around, and cracks in the ground. more polys but much nicer effect which i understand is the primary goal. make it look like an ancient temple-thingy instead of clean pieces of concrete that look like a skate park iwth a mountainous landscape..i mean after all those years youd expect overgrown grass, stuff lyin around..i mean its all so grey
anyways, dont get me wrong, aztec is one of my favorite maps...i appreciate the bug fixes, but if u gonna make it look better, i think u can use your skills to make it much nicer than it is now -exmple i love the bridge. i can see the point of the light on the river, but it looks out of place.
1)why is there a line dividing grass and stone at ct spawn..it seems kinda artificial
2)it would create a much nicer atmosphere if you had rocks lying around, and cracks in the ground. more polys but much nicer effect which i understand is the primary goal. make it look like an ancient temple-thingy instead of clean pieces of concrete that look like a skate park iwth a mountainous landscape..i mean after all those years youd expect overgrown grass, stuff lyin around..i mean its all so grey
anyways, dont get me wrong, aztec is one of my favorite maps...i appreciate the bug fixes, but if u gonna make it look better, i think u can use your skills to make it much nicer than it is now -exmple i love the bridge. i can see the point of the light on the river, but it looks out of place.
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