New Aztec Shots

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • gluestick

    #61
    alrite, i liked the old textures fine the way they were before, but i guess these new ones ill get used to. 2 things



    1)why is there a line dividing grass and stone at ct spawn..it seems kinda artificial



    2)it would create a much nicer atmosphere if you had rocks lying around, and cracks in the ground. more polys but much nicer effect which i understand is the primary goal. make it look like an ancient temple-thingy instead of clean pieces of concrete that look like a skate park iwth a mountainous landscape..i mean after all those years youd expect overgrown grass, stuff lyin around..i mean its all so grey



    anyways, dont get me wrong, aztec is one of my favorite maps...i appreciate the bug fixes, but if u gonna make it look better, i think u can use your skills to make it much nicer than it is now -exmple i love the bridge. i can see the point of the light on the river, but it looks out of place.

    Comment

    • JdeFalconr

      #62
      Updated map looks damn good. While I do agree that the lights at the bottom of the bridge look a bit odd, perhaps they're part of an architectural study or something...they definitely spice things up a bit, though. Maybe they just seem odd because we're so used to the map how it's been.

      Comment

      • narby

        #63
        Zkilibon wrote..

        Umm... I like Aztec and all, but a few things spoil this map for me... Its kinda obvious that the giant stones are just crates with a different texture on them, and why would terrorists want to blow them up, anyways? It would be cooler if there was actual excavation equipment in there cuz I assume the map is set in an archeologial dig, and big expensive equipment would make sense because terrorists might acualy want to blow it up. Also, i guess i'm just a whiner, but what is up with the damn bomb zone marker? It looks like it was stenciled onto the ground about 20 years ago, and i think that might draw some suspicion, having a big target in the middle of everything... Why can it look like spray paint just like the "A" and "B"???
        I've heard this argument a hundrad times. A thousand times. It never gets any more relevant, or carries any more weight. ``can't you be more creative with cover than crates'' Yes, of course, but crates only have 6 sides and fit neatly into just about any place to provide cover. Aztec, beta 6.5, wooden crates and people bitched then about them being out of place. They got replaced with carved stones (common to south american architecture like this) and people still make a fuss.

        The point is, maps like this cannot cope with complex objects to provide cover, so crates are used instead. One barrel is equal to about 3 or 4 crates but provides less cover.



        Who cares about the bomb marker, its for the purpose of site labels for counter-strike, not for uber realism.

        Comment

        • rizzuh

          #64
          DY357LX wrote..

          So those gaps in the bridge WON'T affect rushes?

          (it DOES look like people can fall through)

          Because rushing that point can be a key part of clan games on that map.
          Doesn't matter, dust and a dozen other maps have had minor changes similar to aztec without being branched off onto a separate map.



          Wow, you can't cheat by looking through a gap. That is not going to affect the balance of the map, a CT rush of that across the bridge is incredibly retarded with either version of the map

          Comment

          • narby

            #65
            Btw, The bridge does NOT block shots any more to keep it in line with the old aztec.

            Comment

            • HoMiCyDe

              #66
              what does it mean steam powered

              can we download the non-steam version, caz steam downright lags.

              Comment

              • MikeJ

                #67
                the beta did...that was for stress testing purpouses.

                Comment

                • Buddah

                  #68
                  Never been too fond of aztec. I like that exploit on the T side of the bridge. If that gap was such a problem I say enlarge it some more. It'd be better that way.



                  Inferno. I hated it. that was back in 1.2. Now I like inferno and hope it looks good. I assume the little crack under the balcony at the bombsite is going to be removed.

                  Comment

                  • oReiLLZ

                    #69
                    rizzuh wrote..

                    the map really hasn't changed at all.
                    Yet discussing it is how we all spend our Saturday night.

                    Comment

                    • RockSteady

                      #70
                      narby wrote..

                      I've heard this argument a hundrad times. A thousand times. It never gets any more relevant, or carries any more weight. ``can't you be more creative with cover than crates'' Yes, of course, but crates only have 6 sides and fit neatly into just about any place to provide cover. Aztec, beta 6.5, wooden crates and people bitched then about them being out of place. They got replaced with carved stones (common to south american architecture like this) and people still make a fuss.

                      The point is, maps like this cannot cope with complex objects to provide cover, so crates are used instead. One barrel is equal to about 3 or 4 crates but provides less cover.



                      Who cares about the bomb marker, its for the purpose of site labels for counter-strike, not for uber realism.
                      i remember you changed crates to barrels when you were working on de_comrade good sir. so it seems like the argument holds water somewhat.

                      Comment

                      • sixletter

                        #71
                        Edited by [user="14458"] @ [time="1033875403"]

                        Very subtle changes...So if ya don't mind I'll give some "positive" criticism.



                        1. The Light does not appear to be even...just comparing the CT spawn and the bridge...If you want to make the bridge area darker, Then you will have to make the opening above it smaller.



                        2. What the Hell ( Hell in a non-aggressive way ) are we supposed to blow up!???....ya could maybe add some kinda Idol or Relic or something...anything.



                        3. The water is not deep enough and it looks too clean....If ya made it deeper and muddy it would be fun....how about one really deep spot?



                        4. You could add some random pot-holes.



                        5. And the map just looks too clean.



                        Regardless of my opinion I know it will well done.



                        P.S. I like the new bridge. will it squeak?



                        With today's economy, will the price of admission go up?

                        Comment

                        • GonePostal

                          #72
                          My question is what is that brown trim around the CT spawn?

                          Comment

                          • Jsunu

                            #73
                            All that aside I find this remake is very good.

                            Comment

                            • gluestick

                              #74
                              the map needs to be more rugged, like de_torn, we already know it has a good layout

                              Comment

                              • sixletter

                                #75
                                glue stick wrote..

                                the map needs to be more rugged, like de_torn, we already know it has a good layout
                                YEAH DAMN IT !!!! RUGGED !!!



                                No mo sissy-boy white walls....Blood on the walls with some corpses laying around...like some kinda ancient sacrificial temple.

                                Comment

                                Working...