HLGuard v1.30 Released

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  • CSN NewsBot

    #1

    HLGuard v1.30 Released

    The HLGuard Team has released a new version of HLGuard. This is a final and stable version bringing it out of beta. The UA Translator team have also been busy translating this release in order for this initial release be provided in english, german, swedish and russian. Thanks HoundDawg![break="Click for the change log"]Here's a list of DLL changes since v1.26 beta:



    FIXED: Nameban checking listenserver's name.

    FIXED: hlg_aimbot was not logging right if ':' was in log string. CHANGED: Enhanced aimbot detection to reduce false warnings.

    NEW: hlg_cpuinfo command: shows which optimizations are being used and does CPU support MMX/SSE/3DNow!

    NEW: SSE and 3DNow! optimizations used for some vector calculations.

    NEW: SSE and 3DNow! used for faster square root functions.

    NEW: Additional optimizations increasing the performance of HLGuard. NEW: "\;" is now changed to ":" in log strings. NEW: "%D" is now changed to "SSE", "3DNow!" or "standard" (selected optimization functions).



    Here's a list of config changes since v1.26 beta:



    FIXED: Varios typos.

    FIXED: Fixed hlg_menu to recognise players by userid and not wonid for LANs.

    FIXED: Fixed aimbot banning problem in hlg_net/league.

    FIXED: Fixed hlg_lan banning by wonid instead of IP. REMOVED: Removed speedhack flags - hlg_net/lan/league

    REMOVED: Removed all cvars from fa/dod/tfc and put in hlg_cvars.cfg.

    CHANGED: In writing to files, the character ':' has been replaced with '\;'.

    CHANGED: hlg_speedsettings altered in hlg_net/lan/league.

    CHANGED: Exec of hlg_cstrike_cvars moved to hlg_cstrike_mod file. CHANGED: Exec of hlg_cvars moved to hlg_tfc/dod/fa_mod. CHANGED: Changed speedhack detection to speedhack block - hlguard.cfg.

    CHANGED: Altered hlg_cstrike_cvars to use HLGuard 1.22 hlg_conncommand.

    CHANGED: Re-arranged hlguard.cfg into easy to understand lines. CHANGED: Nememis detection deleted from hlg_net/lan/league and added to hlg_tfc_mod.cfg.

    CHANGED: Shuffled hlg_net/lan into groupings.

    CHANGED: All hlg_nameban actions changed to reflect the new hlg_action.

    CHANGED: Only hlg_net/lan/league and hlg_%M_mod.cfg are hlg_execd all other changed to exec.

    CHANGED: hlg_menu altered to reflect new way hlguard setting is changed.

    NEW: Added exec to hlg_cstrike_cvars.cfg in hlguard.cfg.

    NEW: Added alias checks to hlg_ctrike_cvars.

    NEW: Addition of hlg_action "e:found" "hlg_say 'Unwanted Name Detected: %n'" to hlg_net/lan.

    NEW: Cheating clans by Fear added to hlg_nameban.cfg (one removed=221).

    NEW: File added hlg_cstrike_cvars.cfg <- to contain all locked cvars for CS.



    http://www.unitedadmins.com/News.aspx
  • philmcneal

    #2
    yay no more cheats! lol

    Comment

    • Simplex

      #3
      Gpig20 wrote..

      I don't think there is really anything to comment on here. I mean how many times can you say "Go VAC", "Can't wait till it goes public", or argue about how much valve sucks.
      GO VAC!!!



      Can't wait till it goes public!



      wait... damnit.

      Comment

      • The Hermit

        #4
        Another small step.

        Comment

        • street

          #5
          A clanmate reckons that HLGuard is useless as VAC disables it. I disagree. Can someon just let us know who's right plz?

          Comment

          • Vaishino

            #6
            I suggest making it kick anyone whose ratio goes above 10:1, because obviously they must be cheating, there's no other explaination as to why someone could kill me so often.

            Comment

            • ja]2ev

              #7
              "FIXED: Varios typos. "



              This instills confidence.

              Comment

              • Ravenium

                #8
                Hey, I've found typos in every product I've used. When you have people from 10 different countries working on a project, spelling is bound to happen :) Oddly enough, I think it was the Americans with the worst english spelling...



                I'm curious to see what the MMX optimizations do for server performance. A lot of people have been turning on everything on their 32 player all dust pub on a PII 400, then crying that their server bogs down. Much like any program, reading the manual is a GOOD thing.



                For the person who asked about the disabling of HLG in VAC: No, that does not happen. However, VAC is looking forward to releasing a Wallhack block of their own, meaning that you would want to disable hlguard's if your mod uses VAC. Keep in mind hlguard still has CVAR restricting (no more people running around with ex_interp at 0), aimbot detection, and speedhack blocking for cheats that might get by VAC.



                The big thing about hlguard is for mods that Valve isn't making their anticheat available for yet, such as TFC/hldm/ricochet? :) Even if you do have a VAC protected mod, the cvar range checking is a nice thing to have if you've ever seen any of these "hacked" configs with no shadows and blindingly light de_prodigy hallways...



                -Rav

                Comment

                • wraith.sK

                  #9
                  Edited by [user="68125"] @ [time="1035913620"]

                  well first off boys and girls, I have proof that the newest HL guard is useless. My server is a beta tester for Valves Vac Module, but we have seen an influx of blatant cheaters over the last few months. So in a last ditch effort to keep the game true, we installed HLGuard 1.3. It didnt stop the cheating. The wall hacking or anything. As a server admin I was required to figure out how and why, I I went looking for the forbidden fruit. I found a simple wallhack that is basically a proxy for half life. It doesnt have aimbot or anything, I wanted the basic basic one ,that the average joe could find. It is an OGC wallhack that I found, you mere change the name of the program and thats it, no Cvars or weird Dlls. I have screen shots for those that dont believe me. It was staggering. I almost wanted to quit, because it seems there is no end to the cheating. This wallhack of which ended up in my waste bin shortly after the test, was not stopped or even detected by HLG, or VAC. This is distressing. So all I can say is server admins, keep your eyes peeled. I had contemplated keeping it in order to make watching suspected cheaters easier, but the temptation will taint even the most honorable. Again, keep your eyes peeled, we may be able to crack down on this one day.....I hope, or im quiting. :)

                  send questions or email to houseatreides@charter.net or visit http://h-a.no-ip.com Home of the Fremen Warriors

                  Comment

                  • MikeJ

                    #10
                    Vaishino wrote..

                    I suggest making it kick anyone whose ratio goes above 10:1, because obviously they must be cheating, there's no other explaination as to why someone could kill me so often.
                    shutup, this is why i'm banned from like 15% of the servers i play at.



                    oh and wraith.sK i bet your screen shots are of transparent walls, which means shit.

                    Comment

                    • SinaC

                      #11
                      I recently decided to test HLG.



                      I installed a wallhack, changed my CD Key, and went into a couple different servers. I didn't stay too long, or try too hard. I went to different servers with different versions of HLG. I found that v1.20 blocked the wallhack best, while v1.26/1.27 didn't block it as well. I found that odd, but no matter. I've yet to use a wallhack with v1.30 on a server, and I'm too lazy to download another and blah-blah-blah. With no HLG on the server, the wallhack worked to it's full potential, and I was not banned from any servers by either the VAC or HLG.



                      Thus concludes this that and the other thing.

                      Comment

                      • wraith.sK

                        #12
                        actually MikeJ, only one picture was of See thru walls, the rest had the person thru the walls. Plus the whitewalls, wire frame, and extra lighting. So there, and yes it does mean shit, unless of course your one of them that use it to your advantage, come to my server, you wont last long, even with a wallhack, my boys chew up most hackers anyhow. :)

                        Comment

                        • MikeJ

                          #13
                          I would think the HLG 1.3 wallhack block would be at least somewhat effective. I remember it was pretty damn good back when I use to test all the newest versions. I stopped using it on my server when I realized it can detect/block like 1% of cheats and causes more trouble then it prevents; like invisible players when they should be visible.

                          Comment

                          • Buddah

                            #14
                            MikeJ wrote..

                            and causes more trouble then it prevents; like invisible players when they should be visible.
                            This is the reason why I dislike HL Guard.



                            Sad thing I just realized was the fact that with a good wallhack block is the fact that it get harder for an admin to detect the cheat through observation. The cheater will no longer be staring at the wall making it obvious..

                            Comment

                            • Vaishino

                              #15
                              MikeJ wrote..

                              shutup, this is why i'm banned from like 15% of the servers i play at.
                              MikeJ needs a sense of humor graft, stat!

                              Comment

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