A new version of Counter-Life has been released (BETA 4.3). Counter-Life uses Counter-Strike guns and gameplay in the Half-Life single player game, so you must have the CS mod and HL retail installed to play it. Below is a changelist, but you can skip all that nonsense and grab it here.[break="changelog"]
- gameplay:
- longjump module fixed (about time! thanks valve!).
- revert bullet spread back to normal.
- maximum cash allowed is up to player.
- hazard sprites fixed.
- buy menus redoned.
- hard coded enemies' health.
- enemies' armor more effective.
- kevlar vest now costs $650 no matter how much armor you've got.
- roaches now squashable. squish!
- new commands can be configure manually by accessing multiplayer->customize->advanced options.
weapons:
- added ingram mac10.
- added knife secondary attack.
- m249 556mm rounds different from the rest.
- m249 now hold 200 max carry ammo.
- new secondary function for fn p90.
- flashbangs can't be bought. useless stuff. but you still can get them by cheating: give weapon_flashbang
- each bullet type has its own price.
- grenade switching won't cause you to throw the grenade when you switch back(forgot to mention
this for beta 4).
- fixed every single weapon's reloading time.
- added 'realistic clicking'.
- fixed every single weapon's deploy timing.
- fixed weapons' animations.
new commands:
cl_buytime = allows you to set your buy menu timing in seconds. default is 3.
cl_maxmoney = allows you to set the maximum amount of money you want. default is 16000.
cl_startmoney = allows you to set the starting amount of money. default is 800.
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