ClanMod v1.81.11 Beta Released

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  • CSN NewsBot

    #1

    ClanMod v1.81.11 Beta Released

    The ClanMod Team has released another beta version which is packed with a few additions, changes, fixes and even a few new addons and support for Natural Selection. There are many bug fixes and a few new features with this release.



    As a side note, UnitedAdmins does not endorse or support the clanmod.info or OpFeRcLaN (a German community) versions of ClanMod. They have taken UA's ClanMod, made a few changes, and stripped UA credits while taking credit for the version. Very unprofessional and blatant abuse of open-source.[break="click for the changelog"]
    • [fixed] cm_task, not working on all systems.

    • [fixed] buyammo not working with cm_restrictmenu:click fixed by mikerotch, griffinrider

    • [fixed] admins no longer needs to login after a reload of clanmod configs. fixed by mikerotch

    • [fixed] cm_gag, cm_bury [wrong type variable when outputting to the logs ] fixed by mikerotch

    • [fixed] &name&, problem with doing commands like" cm_glow &name& red" fixed by mikerotch

    • [fixed] cm_clexec on team specific targets ( works in all mods now** ) fixed by griffinrider (** some mods are supported in a dynamic manner)

    • [fixed] cm_if not working with !. fixed by griffinrider

    • [fixed] cm_listplayers "filename" crashing server some times. fixed by griffinrider

    • [fixed] cm_adminnum counting players with f flag. fixed by griffinrider

    • [fixed] cm_say @userid (privat message) not allways working. fixed by griffinrider

    • [fixed] cm_bury gets resets if the players dies. fixed by griffinrider

    • [fixed] cm_kick not working on buried players. fixed by griffinrider

    • [fixed] cm_remove crashing server. fixed by hullu

    • [changed] better handling of meta reload. changed by hullu

    • [changed] all 16bit int changed to 32bit. changed by hullu

    • [changed] cm_kick, cm_bury, cm_slay, cm_ban, cm_slap not affecting admins with k flag unless executed by a admin with o flag. changed by griffinrider

    • [changed] cm_kick supports wonid/ips. changed by griffinrider

    • [changed] cm_glow, supports rgb color and team specific targets. changed by griffinrider

    • [changed] cm_bury, supports rgb color and team specific targets. changed by griffinrider

    • [changed] &userid&/&id&/&wonid& working more like &name&. changed by griffinrider

    • [changed] clanmod no longer creates multiple log files on mapchange and server startup. changed by griffinrider

    • [changed] processing of clanmod.cfg is now manual done line by line. changed by griffinrider

    • [new] cm_cvarcalc, a calculator that supports +
    • / * for increasing or decreasing the value of cvars. ( cm_cvarcalc mp_timelimit + 30 ). added by hullu

    • [new] cm_dmgimmunity , makes every player immune to damage. added by griffinrider

    • [new] cm_redirectpwed, redirect players to a server with a password. added by griffinrider

    • [new] cm_mod, displays the correct mod running. added by griffinrider

    • [new] cm_alias flag "x", only works if player is alive. added by hullu

    • [new] cm_cancelvotekey, determines what button is used to cancel a custom vote, valid values are 3 -> 0 ( cm_vote ) added by griffinrider

    • [new] cm_rcon, requires n flag to use. added by griffinrider

    • [new] cm_slay, cm_slay player [t/p]. added by griffinrider

    • [new] cm_loadconfig 1/2, 2 will not print in the log when loading configs added by griffinrider

    • [new] cm_alias flag "p", is used with "s" flag, makes cm "trigger"

      only if the cm_alias is the first word appends remained to alias command line. added by griffinrider

    • [new] cm_alias "b" flag, server does not treat the alias as executed by player, added by griffinrider

    • [new] cm_say, added team target. cm_say @@t2 team 2 rocks. added by griffinrider

    • [new] cm_task day@time, cm_task can be executed on specific days (cm_task monday@0600 "cm_say @g its monday 0600" snr "monday message"). added by hullu

    • [new] cm_task "e" flag, task will be executed on new round (counter-strike only). added by hullu

    • [new] cm_publicslotsleft to show accurate available slots on

      server... can be seen from server browsers. added by hullu
  • Gatorade

    #2
    inreresting, really.

    Comment

    • sk101190

      #3
      Wow..... very interesting. It would probably be more interesting if i wasnt such a moron and knew what clanmod was

      Comment

      • Ritchey007

        #4
        same idea as adminmod but different features.

        Comment

        • device

          #5
          i especcially like how it has all the seutps for diff leagues (cal.cfg etc etc)

          Comment

          • Simplex

            #6
            I don't ever plan to sign up with UA to get anything of theirs, and haven't gotten the full story (restrictions, licence, reason to open the source). But really, I don't understand why they would be so mad [or whatever] about this. I realize that (open source != free software), but under the GPL (free software) and the like, anyone can take the source to do anything with it. If they didn't want that to happen, why did they open it in the first place?

            Comment

            • RabidLeper

              #7
              I think it's a question of credit. The way this post seems to tell it is that the other sites basically took clan mod, modified, and are pretending as if they made the whole thing

              Comment

              • rizzuh

                #8
                Edited by [user="2065"] @ [time="1039329907"]

                It's not a question of credit. The license does not mention credit. It should mention credit if they want credit. They shouldn't be using the GPL if they want credit.



                UA doesn't have to endorse or support anything. This is the GPL, they mean nothing: by adopting the GPL, UA has given up ownership of the Mod. I don't see how this is "blantant" abuse of open source, it is one of the many uses of free software that benefit someone else who isn't you. And that is entirely the intent.



                I don't think you can call it UA's ClanMod if they don't own it, but that's just me.



                [edited to not hurt ritchey's feelings]

                Comment

                • Wintermute

                  #9
                  i dont know if they've changed their readme since yesterday, but now it gives credit to unitedadmins and olo for the original development. they're not claiming that its all their own work, they're just distributing their setup of it.

                  Comment

                  • -:Nighthawk:-

                    #10
                    So... problem solved, end of argument, right? :)

                    Comment

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